[DISC]Red Sea Map for Promods(ME)

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alexhob123
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by alexhob123 » March 28th, 2021, 10:01 pm

i only changed serbia mod to 2.1.1

and i added route advisor on top mod from steam workshop as well

next time i do a job that goes there or past the point where it crashes at that exact spot i will add my new game.log file okay

it didn't crash this time strange
Last edited by alexhob123 on March 28th, 2021, 10:20 pm, edited 1 time in total.
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BenganJ
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by BenganJ » March 28th, 2021, 10:08 pm

@alexhob123

If that's the only changes, check out the combo load order again and also study this
recommended load order of the different categories of mods.

viewtopic.php?p=28938#p28938
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by alexhob123 » March 28th, 2021, 10:37 pm

game is fine now no crashing hopefully
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by BenganJ » March 28th, 2021, 11:04 pm

👍
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by Arayas » March 28th, 2021, 11:19 pm

alexhob123 wrote:
March 28th, 2021, 10:37 pm
game is fine now no crashing hopefully
good because your access to this forum is over. You invaded ALL forums with your "problems". You had an warn yesterday...for nothing
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by Ronin » March 29th, 2021, 3:11 pm

Thanks for dealing with this @Bengan and @Arayas!
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by Tapir » March 29th, 2021, 8:31 pm

For information:

olaf28 : 29 Mär 2021 18:52

Everyone
We are looking into the problems with Red Sea Map 1.2.1. it generates a new nav cache eveytime!



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System: Windows 11 PRO
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Motherboard: Gigabyte B760 DS3H AX
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by Ronin » March 29th, 2021, 8:53 pm

Thx @Tapir...
You are great at support :grin:
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by Ronin » March 29th, 2021, 9:46 pm

@Tapir
What we know now:

PMME + Red Sea Map 1.2.1 = Load time 10 minutes
PMME without RSM 1.2.1 = Load time 7 minutes

That's of course on one of our PC's, but that shows RSM takes a few minutes more to load. However, the interesting thing I found was in the game log, both test runs produced a LONG list of:

00:08:05.693 : <ERROR> Sign 'prefabloc144' references part 'it' not found in model '/prefab/garage_scandinavia/garage_expensive_sc.pmg

Since these garages are used in PMME and since we carry over 3 sectors over from PMME, and we also used this garage model in Nuweiba and Sharm el Sheikh, I think it's running this long list of errors twice.

What I'd like to ask is can someone here having this issue confirm they have a long list of prefabloc-errors when running WITHOUT Red Sea Map please?
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
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Re: [REL]/[WIP] Red Sea Map 1.2.1 - (1.40/2.52) by TerraMaps

Post by Tapir » March 29th, 2021, 9:56 pm

ok olaf28 good to know.

At this moment I´m writing from my tablet, sorry so I can`t look for this error logs.

System: Windows 11 PRO
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Motherboard: Gigabyte B760 DS3H AX
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Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
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