EuRoadNet 1.0 [1.38]

User avatar
Arayas
Site Admin
Posts: 4050
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: EuRoadNet 1.0 [1.38]

Post by Arayas » August 15th, 2020, 10:12 pm

When i say "your own" i was talking about someone from your team, to have full control of the first post. We did this with other maps letting the author to give us the news not me. Off course if you want to do it, it's up to "you" (team) :good2:
Clahoz
PPM
Posts: 48
Joined: December 15th, 2018, 5:54 pm

Re: EuRoadNet 1.0 [1.38]

Post by Clahoz » August 15th, 2020, 10:14 pm

Pedido de carregamento para Euro RoadNet e Polônia Detalhe:
Testei alguns trabalhos, principalmente na Alemanha e Polônia, sem erros.
Com esta configuração: Ilhas da Suécia, Paris Rebuild. Turkey1A, Roex.2.7, Poland Detail, Rus Map, The Great Steep, South Rus, Road to Aral, North Map e EuroRoadNet 1.0

Loading order for Euro RoadNet and Poland Detail:
I tested some jobs, mainly in Germany and Poland, without errors.
With this configuration: Islands of Sweden, Paris Rebuild. Turkey1A, Roex.2.7, Poland Detail, Rus Map, The Great Steep, South Rus, Road to Aral, North Map and EuroRoadNet 1.0
User avatar
The Nightgames
Modder
Posts: 4
Joined: August 15th, 2020, 9:31 pm
Location: Düsseldorf,Germany
Contact:

Re: EuRoadNet 1.0 [1.38]

Post by The Nightgames » August 15th, 2020, 10:19 pm

Clahoz wrote:
August 15th, 2020, 10:14 pm
Pedido de carregamento para Euro RoadNet e Polônia Detalhe:
Testei alguns trabalhos, principalmente na Alemanha e Polônia, sem erros.
Com esta configuração: Ilhas da Suécia, Paris Rebuild. Turkey1A, Roex.2.7, Poland Detail, Rus Map, The Great Steep, South Rus, Road to Aral, North Map e EuroRoadNet 1.0

Loading order for Euro RoadNet and Poland Detail:
I tested some jobs, mainly in Germany and Poland, without errors.
With this configuration: Islands of Sweden, Paris Rebuild. Turkey1A, Roex.2.7, Poland Detail, Rus Map, The Great Steep, South Rus, Road to Aral, North Map and EuroRoadNet 1.0
The Paris Rebuilding will unfortunately not work because our mapper has rebuilt some things in France and in Paris
My name is The Nigtgames Map developer of EuRoadNet
Clahoz
PPM
Posts: 48
Joined: December 15th, 2018, 5:54 pm

Re: EuRoadNet 1.0 [1.38]

Post by Clahoz » August 15th, 2020, 10:36 pm

@The Nightgames

Now I did a test, covering 27 km. Origin and Destination in Paris. It worked OK. Without fail.

At this time. Fast work.

As you say, could there be a failure?
simontrucker
PPM
Posts: 5
Joined: May 20th, 2020, 12:28 am

Re: EuRoadNet 1.0 [1.38]

Post by simontrucker » August 15th, 2020, 11:03 pm

Putting euronet on bottom works with Rusmap, Roex, Turkey S. Region and The Great Steppe. Looks very nice-for me will replace promods. I removed all mods of Western Europe, so not sure which of those will work.
MG Mike
PPM
Posts: 338
Joined: December 15th, 2018, 7:09 pm

Re: EuRoadNet 1.0 [1.38]

Post by MG Mike » August 15th, 2020, 11:11 pm

Hi there, since we are at the very beginning we unfortunately can't give support for big map combos

But what I can say as Beta tester I tried the DLC combo as Wombat it named once and it worked for me when putting at the bottom

North map, then Euroad and then the others.

What I didn't use is the test tracks and Paris rebuild

But you can use Paris rebuild.. It will only overwrite the work from our Mapper Arik. Nothing else.

Med Map should work as well

But all information about this are unofficial so far.

And for sure Wombat will try it also 😊

Regards
MG Mike
User avatar
Arayas
Site Admin
Posts: 4050
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: EuRoadNet 1.0 [1.38]

Post by Arayas » August 15th, 2020, 11:15 pm

Dont worry Mike we are good on making this combinations. We will figure it out eventualy. Just be sure to keep the map updated (now that is released) and we dont have to put our profiles on hold for weeks/months like people do for...other maps. :laugh1:
User avatar
BenganJ
Moderator
Posts: 7559
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: EuRoadNet 1.0 [1.38]

Post by BenganJ » August 15th, 2020, 11:15 pm

@MG Mike

As Arayas said earlier, if you would like to have an own topic here it is just to
create one. But it also means that you should keep it maintained. It's all up to
you!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
psychoszoku
PPM
Posts: 170
Joined: July 12th, 2019, 7:25 pm

Re: EuRoadNet 1.0 [1.38]

Post by psychoszoku » August 15th, 2020, 11:25 pm

Arayas wrote:
August 15th, 2020, 11:15 pm
like people do for...other maps. :laugh1:
I see :to_keep_order: :blum3:

Oh, there is Wilhelmshaven, I will surely try that map!
PerrydPelle
Posts: 445
Joined: February 25th, 2019, 8:37 am
Location: Kaiseraugst, Switzerland

Re: EuRoadNet 1.0 [1.38]

Post by PerrydPelle » August 15th, 2020, 11:59 pm

I said it already on Discord but I’ll say it here again, awesome map! I love the areas it now has, I especially love Bratislava, which has never seen a rebuild before! Can’t wait to see the future of this map! :ok:
Road to Asia community manager and Discord server admin

World of Wombat Discord server admin

MaghrebMap beta tester and Discord server moderator
Locked