[Rel/On Hold] Project Caucasus v1.0a

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BenganJ
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by BenganJ » June 18th, 2021, 10:50 pm

@therobloxians1119

NOT THAT MOD the AZGE-SR10.1 RC!!!!!!
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by therobloxians1119 » June 18th, 2021, 10:51 pm

@BenagnJ

Ohh that mod. My mistake.
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by therobloxians1119 » June 18th, 2021, 10:57 pm

@BenganJ

After removing the AZGE-SR 10.1 RC, I still get this same result
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by BenganJ » June 18th, 2021, 11:00 pm

@therobloxians1119

That's not the same! Oder the maps like this instead, the normal one.
AZGE
RoEx
SRMap

and then the RCs above the maps they connect!
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by therobloxians1119 » June 18th, 2021, 11:06 pm

@BenganJ

Sorry to say this, but it still looks the same!
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In case you want to check my load order, here it is:
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Last edited by therobloxians1119 on June 18th, 2021, 11:11 pm, edited 2 times in total.
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by BenganJ » June 18th, 2021, 11:10 pm

@therobloxians1119

Okay, in my bigger combo that would crash the game. CTD! At least you get it loaded,
but as we said from the beginning, that Sergey RC won't work without some adjustments!

EDIT: And now I've got to get some pain killer! :laugh3: :laugh3: :laugh3:
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by therobloxians1119 » June 18th, 2021, 11:12 pm

@BenganJ

It's not a big deal if we can't get this to work. I'll just wait until Sergey updates this mod.
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by Arayas » June 19th, 2021, 1:19 am

Sergey's mod cannot work for multiple reasons.
One, the map wasnt in todays location when Sergey made this. (it was repositioned after Bengan did the editor background).
Second, the materials from AZGE are not the same as YKSRSK era, now those are based on ROEX (so..the dependency...)

Except SR territory ALL was moved/changed.
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by BenganJ » June 19th, 2021, 1:24 am

@Arayas

Well, it is not that big a mod, so it shouldn't be that hard to move, rotate and rescale though.
The question is if it's worth it, maybe just pick out that forest gravel road and connect it as
an addon to your RC!
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Re: [Rel/On Hold] Project Caucasus v1.0a

Post by MG Mike » June 25th, 2021, 2:46 am

hi there,

i also loved the high mountain area which was made by Arayas after the gravelroad from Sergey... maybe if possible save also it or at least a part of it.. so the player has a better feeling for beeing in the caucasus mountains..

but awesome that you all are trying and looking what is gonna to make with it.. very cool !!

regards
MG Mike
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