[WIP] Grand Utopia Map (latest update : 1.15.1 version for ETS2 v1.47)

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bogdac
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by bogdac » April 4th, 2020, 3:33 pm

That's great! :D :D :D Thank you MyGodness.
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by Tapir » April 4th, 2020, 7:13 pm

Thank you, MyGodness ;)

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Gravesteyn
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by Gravesteyn » April 4th, 2020, 7:49 pm

Just tried this map and it is great.
Thanks.
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BenganJ
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by BenganJ » April 4th, 2020, 7:53 pm

@Gravesteyn

You can get a satellite background map to this map here:

viewtopic.php?p=422#p422
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by BenganJ » April 5th, 2020, 1:40 am

@MyGodness

As usual it's a plain pleasure to drive around on your map, but on my drive the coastal route
from Chirac to Rombas I had 3 things I noted on my way. Here you have them listed.

1. If I follow the route out from Chirac which you see on the following screenshot,
there's an invisible wall where the cyan arrow points.
Chirac_invisible_wall.jpg
2. If you watch from timestamp 11:30 into the following video, you'll see some fun stuff with
the truck and car in front of me.

3. 16:20 into the same video you have another phenomenon, not very uncommon in maps.

Video:


Once again, THANK YOU for a very beautiful map!
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by MyGodness » April 5th, 2020, 11:34 am

Thanks for the report. I will take a look at these points ;)
🇫🇷 MyGodness
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by BenganJ » April 5th, 2020, 6:06 pm

@MyGodness

On my second delivery on the 1.8 version, from Rombas to Pontiac, I saw another AI
problem in company BALKAN LOCO in Rombas. AI vehicles drove on to the company
prefab before disappearing. Those are one of the hardest things to get right, those
and the opposite, prefabs that AI vehicles SHOULD drive on, like roundabouts.

The third delivery started from Pontiac to Iliffe with me seeing a tree-row floating
in the air. Look strait ahead from 2:30 - 2:55 and you'll see it clearly!
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by BenganJ » April 6th, 2020, 1:51 am

@MyGodness

I can also add that on the route between Castelnoir and Gavroche there were
a couple of roundabouts that didn't allow AI vehicles. So, it might be a good
idea to overhaul those prefabs in the new areas!
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by MyGodness » April 26th, 2020, 3:21 pm

Yo 🙋‍♂️

This morning, I implemented a new feature that had been on my mind for a while.
Consequently, from the next 1.9 update, you will be able to work for Utopian Home Movers, a moving company.
Deliver, directly to their homes, the belongings of the utopians who have just arrived on the island !

Image

The idea is to have a depot for the business that will be located in the town of Rivenchy. From there, you will find several houses (or even buildings) through Grand Utpia to be delivered.
I will also put cargo offers between the island ports/airports and the company's depot, in order to follow the logical path of the goods that enter/leave the island.

Here is a picture from my test delivery made today

Image
Working for Utopian Home Movers by Grand Utopia, on Flickr
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Re: [WIP] Grand Utopia Map (latest update : 1.8)

Post by Ronin » April 26th, 2020, 3:24 pm

Hello MyGodness. I love this Idea! Great :) :)
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