[REL]RusMap 2.51[1.50]

sbym5333
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Re: [REL] RusMap_2.0 [1.36]

Post by sbym5333 » January 21st, 2020, 1:49 am

Ticreut29 wrote:
January 20th, 2020, 9:36 pm
I'm here because on the last wombat trucker maps Combo global edition.
There's someone post a comments about game crash to desktop in minsk. So can you confirm if this issue is real or not because I'm scare to travel in belerus due to this problem. If this issue exist a new fix should be made.









@Ticreut29

Hmm...I drove to Minsk few minutes ago but I did not experience any crashes near there. (Of course newest version of Rusmap)

Maybe, I think this is not a Rusmap's own problem, but a conflict between several mods. (i.e. other maps, traffics, trucks, interiors, sometimes sound mods etc)
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Ticreut29
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Re: [REL] RusMap_2.0 [1.36]

Post by Ticreut29 » January 21st, 2020, 6:23 am

OK Thank I should tries to load minsk using the command go to minsk for see if the game crash.
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Re: [REL] RusMap_2.0 [1.36]

Post by Ticreut29 » January 21st, 2020, 8:47 am

There's a problem when using the last fix of Rusmap in Minsk



As you can see there's item duplication at the end of the gamelog causing the game to crash.
My specs
====================================
Motherboard: MSI B450 GAMING PLUS MAX
Memory: Kingston Hyper Fury X 3200 MHz
Graphics card: Palit Geforce RTX 3070 Gamerock OC
Processor: AMD Ryzen 5 3600
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Re: [REL] RusMap_2.0 [1.36]

Post by CAPLV » January 21st, 2020, 10:25 am

just took cargo from Minsk... no crashes for me..

my combo is in signature.

just looked up in your game log.. its no wonder about crash.. i saw (for me) a little bit wrong load order.. some outdated map mods.. some strange mods..

just try remove EAA and Australia... check mod order again and try then. Its not Rusmap fault obviously..
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BenganJ
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Re: [REL] RusMap_2.0 [1.36]

Post by BenganJ » January 21st, 2020, 10:48 am

@Ticreut29

Did I advice you to create a new profile and ONLY load RusMap, then drive around
in Minsk to see if the game crashed? You did that? No, instead you again post here
in the RusMap topic, just as if it is the fault of this map. Please, do some tests for
youself and you'll learn something on the way! Consider this as a light warning! BTW,
if you need help, we have a whole forum for that here, post there instead!
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Re: [REL] RusMap_2.0 [1.36]

Post by Ticreut29 » January 21st, 2020, 10:54 am

Began I know now who cause the game crash, it's was EAA conflicting with Rusmap. I Tried Rusmap without EAA first, Minsk work very fine without crash.
But when I add EAA and Rusmap. BOOM Game crash due item duplication error. So that's mean EAA should have a fix for Rusmap.
So here I tried wombat maps Combo without eaa for see if minsk have a problem for load and cause game crash.

Edit: it's work, this time the game don't crash when loading wombat maps Combo without Eaa, Minsk load without game crash
Last edited by Ticreut29 on January 21st, 2020, 10:59 am, edited 1 time in total.
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Motherboard: MSI B450 GAMING PLUS MAX
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Re: [REL] RusMap_2.0 [1.36]

Post by Arayas » January 21st, 2020, 10:57 am

duplications are usualy a mistake generated by a road connection creator.
Cut planes are often cause of this because some cut planes are long and streched over few sectors.

my 2 cents
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Re: [REL] RusMap_2.0 [1.36]

Post by BenganJ » January 21st, 2020, 11:04 am

@Ticreut29

Good, but that is a harder way of getting the test done, as it could have been any
of all the other maps that caused the crash problem. My suggestion would have told
you pretty fast, that it wasn't RusMap! Well, enjoy the game now then! :D
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Re: [REL] RusMap_2.0 [1.36]

Post by clear F1 » January 21st, 2020, 3:10 pm

I tried several kinds of load orders but could not warp to Minsk without removing the EAA.
Last edited by clear F1 on January 21st, 2020, 5:35 pm, edited 1 time in total.
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Re: [REL] RusMap_2.0 [1.36]

Post by BenganJ » January 21st, 2020, 3:36 pm

Well then, for some reason EAA seems to NOT be compatible with RusMap 2.0-fix3.
My personal view has been for a while now, that EAA no longer belongs to ANY combo
maps, as it is located at a place, where it will always be partially re-scaled by the game
and thereby getting the famous line anomalies west of England. Run it as a standalone
instead, it's big enough for that and with the SAT BG it looks pretty good! :D
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