Project Turkey

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Willudude
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Re: Project Turkey 1.3 Beta

Post by Willudude » February 2nd, 2021, 10:40 pm

Thank you for the update.
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Arayas
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Re: Project Turkey 1.3 Beta

Post by Arayas » February 2nd, 2021, 10:42 pm

All things related to this version its Affluence work, i didnt do nothing except some bugs control.
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Ronin
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Re: Project Turkey 1.3 Beta

Post by Ronin » February 2nd, 2021, 10:47 pm

What a Joy! 👍
Thanks for the great work Affluence
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Re: Project Turkey 1.3 Beta

Post by fatih301081 » February 3rd, 2021, 2:53 am

I actually wanted to go to bed because I'm working tomorrow but I can't ... :boredom: The update is calling for me ...
Thanks for the great job. :i-m_so_happy:
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Rubenz
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Re: Project Turkey 1.3 Beta

Post by Rubenz » February 3rd, 2021, 9:45 am

Thanks for the update! Great Job!

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worldisblack
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Re: Project Turkey 1.3 Beta

Post by worldisblack » February 3rd, 2021, 10:25 am

Congrats, fellas! Im gonna check Çukurova and write u asap :D Thank you.
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clear F1
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Re: Project Turkey 1.3 Beta

Post by clear F1 » February 3rd, 2021, 10:41 am

@Arayas @affluence

Thank you very much.
But the time you updated me is not good :)
I noticed it in the morning in my country, at midnight in yours, but I haven't tried it yet because I have to go to work today. I'm looking forward to trying it when I get home.
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Re: Project Turkey 1.3 Beta

Post by sbym5333 » February 3rd, 2021, 11:13 am

Good job @Arayas and @affluence!! I'll test it later.

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Last edited by sbym5333 on February 3rd, 2021, 11:27 am, edited 1 time in total.
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worldisblack
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Re: Project Turkey 1.3 Beta

Post by worldisblack » February 3rd, 2021, 11:20 am

Dude it really feels like im driving in Adana, Mersin and road to Silifke. Congratulations one more time. I spotted 1-2 things about it:

* In Silifke, we can drive through end of the road. You must add invisible line on that road.
* There is a junction in Adana, we use go to mining company. Its earth color not match enviroment's earth color.
* You should consider add plenty of signages in cities like "KEBAPÇI", "KÖFTECİ", "OTEL" and many more. Speacially Kızkalesi really needs it.
* I think stadium of Nice (France) looks like Mersin Stadium a bit more than this one. This one have big steel towers (lighting towers i guess).
* There is an unnecessary roadsign between Adana-Osmaniye. When you go Osmaniye, and pass the second section of Hatay, you can see that right side of the road.
* You can put "Seyhan" sign on Seyhan river's bridges.
High-rised apartments are really realistic specially in Adana and Erdemli. I enjoyed very much. Thank you all of your efforts.
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affluence
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Re: Project Turkey 1.3 Beta

Post by affluence » February 3rd, 2021, 12:04 pm

worldisblack wrote:
February 3rd, 2021, 11:20 am
Dude it really feels like im driving in Adana, Mersin and road to Silifke. Congratulations one more time. I spotted 1-2 things about it:

* In Silifke, we can drive through end of the road. You must add invisible line on that road.
* There is a junction in Adana, we use go to mining company. Its earth color not match enviroment's earth color.
* You should consider add plenty of signages in cities like "KEBAPÇI", "KÖFTECİ", "OTEL" and many more. Speacially Kızkalesi really needs it.
* I think stadium of Nice (France) looks like Mersin Stadium a bit more than this one. This one have big steel towers (lighting towers i guess).
* There is an unnecessary roadsign between Adana-Osmaniye. When you go Osmaniye, and pass the second section of Hatay, you can see that right side of the road.
* You can put "Seyhan" sign on Seyhan river's bridges.
High-rised apartments are really realistic specially in Adana and Erdemli. I enjoyed very much. Thank you all of your efforts.
Thx for the report. I will resolve them. I am aware of the gap about adverts. This is because of the huge amounts of job i had to manage. So i simply ignore them for a while. I will also add all the names for rivers.
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