[DISC]Red Sea Map for Promods(ME)

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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by Ronin » April 15th, 2022, 12:15 am

[REL]Red Sea Map 1.4 Released
VERSION 1.4: The Road to Sudan and Saudi Expansion Project (ETS2 1.43)


Fellow TerraTruckers, we're happy to announce the release of a new version of Red Sea Map!

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EULA/Mod Reshare Disclaimer: DO NOT reupload our map. It's covered under EULA and we do take swift action. We are going right to your ISP behind your CloudFlare accounts, so just don't do it. You are welcomed to showcase our map but it must point to our main download page. You know the drill.
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Official Link: https://terramaps.net/download

Remember, our premium download server is one quick zip file that contains all the files needed to run Red Sea Map. No ads, and the funds help support future expansions and TerraMaps expenses. Your support is greatly appreciated and motivates us to continue our expansion plans!

Medina
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Yanbu
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Changelog:
- Added Saudi Arabian cities: Al Wajh, Duba'a, Yanbu, and Medina
- Bugs from 1.3 fixed

Note: there is a bug when using PMME and RoEx together without Red Sea that causes Saudi police cars to spawn red. Red Sea 1.4 has a fix built in that fixes this bug. So with that being said, we encourage the use of Red Sea Map when using PMME! 🙂

Like what you see? Consider supporting our project as a Patreon! We offer 3 tiers for all kinds of supporters! Your funding not only directly helps us expand and keep the energy going, but also involves you directly with our progress! Check it out here: https://www.patreon.com/terramaps

Developers: Hajda, Pilot and Tedesco.
Modelers: Mango, Slender and Gxys
Research: NRS, Şeppik, Ming and Lucas
Map Technician: Deidra
And of course with the help of the whole TerraMaps Team
https://www.facebook.com/TerraMapsOfficial
https://terramaps.net/forum/
https://www.youtube.com/channel/UC5iwA0 ... uvPQ39Iz_w


Enjoy and happy trucking! 🇸🇦 🚚
Last edited by Ronin on June 22nd, 2022, 11:57 pm, edited 3 times in total.
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by zebulon » April 15th, 2022, 4:38 pm

thks a lot
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by clear F1 » April 15th, 2022, 5:01 pm

Thank you to the olaf28 and Terra Maps team.
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by baneorthodox » April 15th, 2022, 5:26 pm

:thank_you:
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by Tapir » April 15th, 2022, 5:43 pm

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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by Gully Dwarf » April 15th, 2022, 6:12 pm

Great stuff. Thank you.
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by b738pilot » June 4th, 2022, 9:54 am

With the most recent announcement of ProMods Middle East adding in cities that will overwrite RSM areas (Nuweiba and Al Sharaf specifically), we are unsure of how we will approach RSM 1.4.1 for 1.44 upgrade. We are discussing now our options in the team and will deliver an update as soon as we have one. This is an unprecedented move by promods and only hurts the community, but I'm sure RoEx fans will say "join the club" as they've been doing this to RoEx areas for a long time now, so we feel first hand what you all go through.
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by baneorthodox » June 4th, 2022, 1:54 pm

It is time to make Red Sea "stand alone" and not to depend on Promods. One more reason to deeply think shall i play promods again ?
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by Samartok (NL) » June 4th, 2022, 2:50 pm

Other option is to overwrite the "invading" sectors with RSM in the conflict area's and connect to the "non-invading" sectors.
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Re: [REL]Red Sea Map 1.4 for Promods(ME) 2.60 by TerraMaps

Post by Tapir » June 4th, 2022, 5:55 pm

baneorthodox wrote:
June 4th, 2022, 1:54 pm
It is time to make Red Sea "stand alone" and not to depend on Promods. One more reason to deeply think shall i play promods again ?
We have to wait that promods Update is ready for 1.44.

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