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Re: [Rel] Project Caucasus v1.0
Posted: December 21st, 2020, 4:33 am
by FunTrucker_18
Rusmap should expand into Russia imo. Beyond Moscow, for example.
Re: [Rel] Project Caucasus v1.0
Posted: December 21st, 2020, 7:54 pm
by FunTrucker_18
Remember, this is NOT one of the many Numbers Stations throught out the RF. This is just a random building with fancy transmitters, NOT a Numbers Station. Don't stop here, don't look, just keep driving!
Re: [Rel] Project Caucasus v1.0
Posted: December 30th, 2020, 2:13 pm
by ets2player
Hello, here is a fix that corrects the lowercase letters of city names.
For the next time, if you don't add localizations, you should do it like this.
city_name_localized: "@@
Derbent@@"
Download:
https://sharemods.com/6xnc1qag6mho/Proj ... X.scs.html
Re: [Rel] Project Caucasus v1.0
Posted: December 30th, 2020, 11:22 pm
by FunTrucker_18
Thanks, but that's the last thing to worry about. If it ain't broke, why fix it?
Re: [Rel] Project Caucasus v1.0
Posted: January 31st, 2021, 10:40 am
by Gabrielius_logistic
Does it work properly with new TGS ? :)
Re: [Rel] Project Caucasus v1.0
Posted: January 31st, 2021, 11:28 am
by Tapir
Re: [Rel] Project Caucasus v1.0
Posted: February 2nd, 2021, 11:26 am
by vikSCM3
Re: [Rel] Project Caucasus v1.0
Posted: February 2nd, 2021, 12:40 pm
by Tapir
You are right: the broken road disappeared by removing Caucasus.
Re: [Rel] Project Caucasus v1.0
Posted: February 2nd, 2021, 5:17 pm
by ItzHonzula
NGL, this is actually one of the connections making enough sense to use it. BTW I have a question, why do you use French road prefabs and not the Baltic/BlSea ones? Nothing against you, but it seems kinda strange to me
Re: [Rel] Project Caucasus v1.0
Posted: February 2nd, 2021, 9:20 pm
by FunTrucker_18
I'll take a look into it. I really don't know what actually causes this, cuz Uralsk is at big pretty big distance to my map.
I started mapping white there was no RttBs and the Baltics were pretty new on the market and tbh, I don't got time or the nerve to change it.