[REL] Projekt Česko v2.44 [UPD 4/5/2025]
Re: [REL] Projekt Česko v1.2 - A better Czechia
Thank you for sharing your wonderful work!
Re: [REL] Projekt Česko v1.2 - A better Czechia
Thank you !
System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
- ItzHonzula
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Re: [REL] Projekt Česko v1.2 - A better Czechia
Guess where am I mapping...
Went to do crazy intersections again. One of the cities in the Czech Republic has a lot of them. This exact example has also a landmark, but I won't tell which one. Burt yeah, it's visible on the screenshots.
I'm pretty sure you will recognize the place very quick, won't you? Put your guesses below!
Stay tuned for more information!


Went to do crazy intersections again. One of the cities in the Czech Republic has a lot of them. This exact example has also a landmark, but I won't tell which one. Burt yeah, it's visible on the screenshots.
I'm pretty sure you will recognize the place very quick, won't you? Put your guesses below!
Stay tuned for more information!


EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
- ItzHonzula
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- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: [REL] Projekt Česko v1.2 - A better Czechia
Projekt Česko v2.0 - New Era Begins
With the new ETS2 major update, a lot of things changed. One of them is Austria Rework, which also heavily affected my map. That's what I will talk about today.
So, thanks to the changes in map secors, I had to merge some parts of my map with the new Austria sectors. However, that would cause a huge quality difference on a small area, which is logically unacceptable. And so I have started a new long-term project.
Due to its size, there's quite a possibility that there won't be any Projekt Česko update for ETS2 v1.44.
On the other side, this update will feature lots of new content, featuring my newest and up to date quality standards, slowly reaching SCS quality standards (possibly?).
So let's dive deep into what will Projekt Česko v2.0 contain!
Brno Rework
You may remember Brno introduced in Projekt Česko v0.4. Right? Well, it's time to say goodbye to it.
And instead, say Ahoj to a new one!
This is going to be truly a crucial task for me, but I can assure you that the new Brno will be much more realistic, detailed, and hopefully better optimized too.
The most significant changes are definitely going to be more realistic intersections (thanks to better research via Street View and recently updated satelitte maps, which are oftenly more up to date compared with SV), including the general road layout and used assets.
Note these screenshots are just showing current WIP status and may not represent the final product.






And what else?
Since I haven't started working on the rest of the areas, this plan is just temporary and again, may not represent final content.
Cities:
Brno (reworked)
Mikulov
Přerov
Litovel
Uničov
Roads:
D1 rebuild between km 167 and 296
D35 rebuild between Mohelnice and D1 cross
D52 rebuild
D2 rebuild
...and many more!
That's all for today!
With the new ETS2 major update, a lot of things changed. One of them is Austria Rework, which also heavily affected my map. That's what I will talk about today.
So, thanks to the changes in map secors, I had to merge some parts of my map with the new Austria sectors. However, that would cause a huge quality difference on a small area, which is logically unacceptable. And so I have started a new long-term project.
Due to its size, there's quite a possibility that there won't be any Projekt Česko update for ETS2 v1.44.
On the other side, this update will feature lots of new content, featuring my newest and up to date quality standards, slowly reaching SCS quality standards (possibly?).
So let's dive deep into what will Projekt Česko v2.0 contain!
Brno Rework
You may remember Brno introduced in Projekt Česko v0.4. Right? Well, it's time to say goodbye to it.
And instead, say Ahoj to a new one!
This is going to be truly a crucial task for me, but I can assure you that the new Brno will be much more realistic, detailed, and hopefully better optimized too.
The most significant changes are definitely going to be more realistic intersections (thanks to better research via Street View and recently updated satelitte maps, which are oftenly more up to date compared with SV), including the general road layout and used assets.
Note these screenshots are just showing current WIP status and may not represent the final product.






And what else?
Since I haven't started working on the rest of the areas, this plan is just temporary and again, may not represent final content.
Cities:
Brno (reworked)
Mikulov
Přerov
Litovel
Uničov
Roads:
D1 rebuild between km 167 and 296
D35 rebuild between Mohelnice and D1 cross
D52 rebuild
D2 rebuild
...and many more!
That's all for today!
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: [REL] Projekt Česko v1.2 - A better Czechia
Looks very nice!

My PC: Ryzen 7 9700X, 32GB RAM, ASUS TUF Gaming X670E-PLUS, SAMSUNG 970 EVO Plus SSD 2TB, GeForce RTX 4060, Logitech G920
My Combo topic: https://roextended.ro/forum/viewtopic.php?f=15&t=1640
- ItzHonzula
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- Location: Reichenberg, Czech Republic
Re: [REL] Projekt Česko v1.2 - A better Czechia
Projekt Česko v2.0 - Brno Rework, version 2.0
Turned 17 today, so it's time for another birthday development update!









Turned 17 today, so it's time for another birthday development update!









EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
- ItzHonzula
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- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: [REL] Projekt Česko v1.2 - A better Czechia
Projekt Česko v2.0 - Gameplay Video #1
Just managed to make a gameplay video from the new update - Brno Rework Phase 1 is oficially done, the rest should be done soon too!
Take a comfy seat and watch me driving from Mikulov down to Brno and to Svitavy, which has received a rework too! :)
Just managed to make a gameplay video from the new update - Brno Rework Phase 1 is oficially done, the rest should be done soon too!
Take a comfy seat and watch me driving from Mikulov down to Brno and to Svitavy, which has received a rework too! :)
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
- baneorthodox
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Re: [REL] Projekt Česko v1.2 - A better Czechia
Just one question: Does your map work together in combo with ROEX and EuRoadNet ?
System: Windows 11 PRO
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
Memory: Kingston HX432C16PB3K2/16 x 2
Graphics: ASUS ROG-STRIX-RTX2060-O6G-GAMING
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
Memory: Kingston HX432C16PB3K2/16 x 2
Graphics: ASUS ROG-STRIX-RTX2060-O6G-GAMING
- ItzHonzula
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Re: [REL] Projekt Česko v1.2 - A better Czechia
ROEX: should work fine as long as you put my map above ROEX (so E3D files don't conflic between themselves).
ERN: There will be a compatibility patch as soon as Projekt Česko v2.0 and eventually a 1.45 compatible version of ERN come out. Can't say when exactly however.
ERN: There will be a compatibility patch as soon as Projekt Česko v2.0 and eventually a 1.45 compatible version of ERN come out. Can't say when exactly however.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
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- baneorthodox
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Re: [REL] Projekt Česko v1.2 - A better Czechia
Thanks for the answer. Will play it when 1.45 final is out and yours 2.0 . Keep up the great work.
System: Windows 11 PRO
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
Memory: Kingston HX432C16PB3K2/16 x 2
Graphics: ASUS ROG-STRIX-RTX2060-O6G-GAMING
CPU: INTEL Core i9-9900K 3.60 Intel® 1151
MB: Gigabyte Z390 AORUS ELITE
Memory: Kingston HX432C16PB3K2/16 x 2
Graphics: ASUS ROG-STRIX-RTX2060-O6G-GAMING