
[DISC]Red Sea Map for Promods(ME)
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
Great work! That damaged trailer is for delivery? 

Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
No after the Delivery from Safaga.
Tedesco wanted to take a shortcut in the dark


Tedesco wanted to take a shortcut in the dark




Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
I know it's hard to do desert areas ... but it looks beautiful :)
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
@pawulonn1
Welcome! Yes, looking really good!
Welcome! Yes, looking really good!
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
[WIP] Red Sea Map 1.3 More Red Sea Coast - You can enjoy it yourself
First of all we have exciting news for all of you when you become a Patreon. Again we will post WIP screenshots again of the work we do on our maps to enjoy. But now you can also experience it yourself. Yes, you can drive the developer version now if you wish. As a benefit to the patreons, we will be releasing patreon only developer versions every few weeks. These versions, entitled DEVELOPER VERSIONS, will be incomplete and will contain bugs, black holes, unfinished raw parts and non-details.
However, you will have the same benefits that our developer has: Getting jobs in new areas that are being built. You will also play a part in building and shaping these maps, where you can see our visions and provide suggestions that you think can help improve the areas of development.
And to be very clear. This is not a paid version. We just want our Patreons to enjoy our work for the support we get from them.
So if you want to become a Patreon, check out the #patreon-info channel on our Discord: https://discord.com/invite/kvqE3z3 or our Patroen page: https://www.patreon.com/terramaps
EDIT:
RED SEA will stay a free mod!
When Red Sea map 1.3 will be released it will be a big step into Africa. And version 1.3 is completly free. It is just not ready yet.
Only some people want to see what work we have done and just can't wait. Only we will never make the WIP versions available to the public. You can think what will happen!
Exiting Hurghada

Hurghada Rework


From Hurghada to Safaga - We really love doing the desert

Safaga's 2nd entrance

Main Developer: Forze
Developer Manager: Tedesco
Research: Hysteria
And of course with the help of the whole TerraMaps Team
Any comments are welcome!
First of all we have exciting news for all of you when you become a Patreon. Again we will post WIP screenshots again of the work we do on our maps to enjoy. But now you can also experience it yourself. Yes, you can drive the developer version now if you wish. As a benefit to the patreons, we will be releasing patreon only developer versions every few weeks. These versions, entitled DEVELOPER VERSIONS, will be incomplete and will contain bugs, black holes, unfinished raw parts and non-details.
However, you will have the same benefits that our developer has: Getting jobs in new areas that are being built. You will also play a part in building and shaping these maps, where you can see our visions and provide suggestions that you think can help improve the areas of development.
And to be very clear. This is not a paid version. We just want our Patreons to enjoy our work for the support we get from them.
So if you want to become a Patreon, check out the #patreon-info channel on our Discord: https://discord.com/invite/kvqE3z3 or our Patroen page: https://www.patreon.com/terramaps
EDIT:
RED SEA will stay a free mod!
When Red Sea map 1.3 will be released it will be a big step into Africa. And version 1.3 is completly free. It is just not ready yet.
Only some people want to see what work we have done and just can't wait. Only we will never make the WIP versions available to the public. You can think what will happen!
Exiting Hurghada

Hurghada Rework


From Hurghada to Safaga - We really love doing the desert


Safaga's 2nd entrance

Main Developer: Forze
Developer Manager: Tedesco
Research: Hysteria
And of course with the help of the whole TerraMaps Team
Any comments are welcome!
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
[WIP] Red Sea Map 1.3 - Into Sudan
Hello guys. We know many of you are anxiously waiting for the release of Red Sea 1.3, and so are we. As you may or may not know, TerraMaps’ priority for a month was Caribbean Map 1.1, which should be released in a matter of weeks. This means that mapping on the Red Sea will be slow the comming weeks.
After that, Tedescpp will be full time mapping in Red Sea again and wrapping up the new Egyptian, Saudi and Sudanese areas in the map. Stay tuned, and thank you for the AMAZING support you all have been giving to Red Sea Map, it motivates us a lot. Stay tuned
The last time we left you in Halaib near the border of Sudan. Today we will pas the border and drive all the way to Muhammad Qol in Sudan. Don't exept the see much modern cities. We are now in one of the most poor parts of the world. The scenery will show you why.
We have to wake up early because we have an long way ahead, but we are treated with Sunrise in Halaib, with the Red Sea in the background.

Soon we pass the border and leave the sudanese side of the border entrance.

After many hours of desert road we approch Muhammad Qol in Sudan

The evening is approaching. But the question is whether you really want to spend the night here.


Developer Manager: Tedesco
Modeler: SlenderSmoke
Research: Hysteria
And of course with the help of the whole TerraMaps Team
https://www.facebook.com/TerraMapsOfficial
Hello guys. We know many of you are anxiously waiting for the release of Red Sea 1.3, and so are we. As you may or may not know, TerraMaps’ priority for a month was Caribbean Map 1.1, which should be released in a matter of weeks. This means that mapping on the Red Sea will be slow the comming weeks.
After that, Tedescpp will be full time mapping in Red Sea again and wrapping up the new Egyptian, Saudi and Sudanese areas in the map. Stay tuned, and thank you for the AMAZING support you all have been giving to Red Sea Map, it motivates us a lot. Stay tuned

The last time we left you in Halaib near the border of Sudan. Today we will pas the border and drive all the way to Muhammad Qol in Sudan. Don't exept the see much modern cities. We are now in one of the most poor parts of the world. The scenery will show you why.
We have to wake up early because we have an long way ahead, but we are treated with Sunrise in Halaib, with the Red Sea in the background.

Soon we pass the border and leave the sudanese side of the border entrance.

After many hours of desert road we approch Muhammad Qol in Sudan

The evening is approaching. But the question is whether you really want to spend the night here.


Developer Manager: Tedesco
Modeler: SlenderSmoke
Research: Hysteria
And of course with the help of the whole TerraMaps Team
https://www.facebook.com/TerraMapsOfficial
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [REL]/[WIP] Red Sea Map 1.2. - (1.39/2.51) by TerraMaps
Don't worry Arayas. We will drill a water well somewhere just for you




Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6