RC YKSRSK-Middle East

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Venijamin
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Re: (WIP) RC YKSRSK-Middle East

Post by Venijamin » October 20th, 2019, 3:45 am

You can't see the end of the log because the game hangs, it doesn't crash to desktop. There is a "stopped working" windows message, and i have to kill it. There is no PMME 2.42 version afaik. The one i had is identical to the one I've just downloaded to check. The game still crashes at the border of Lebanon - Syria. I'll make new account tomorrow, and put only Promods, YKSRSK, PMME and YKSRSK PMME RC in it to test. Just to be clear, i'm not doing this just for myself. Take care and good night.
And i'll try that -unlimitedlog right away.
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Arayas
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » October 20th, 2019, 9:30 am

See the recomended official order here viewtopic.php?f=15&t=168#p10726
then start adding other maps you use. When tha map combo is complete add the rest of it and see what's hapened. I understand your pain
but until i dont see a final line in that log, i can't tell you whats wrong.
Another way to do it, in your old profile leave just maps and start adding mods again if it works.
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Venijamin
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Re: (WIP) RC YKSRSK-Middle East

Post by Venijamin » October 20th, 2019, 8:32 pm

Fresh profile with these files in exact order (except i'm using ROEX 2.2):
Screenshot(2).png
Game froze at the same spot going from Tripoli to Tartus.
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » October 20th, 2019, 9:07 pm

you got crash just with that?

Beats me..... :roll:

The combo from the picture i use right now, but i never did get to that area.
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Venijamin
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Re: (WIP) RC YKSRSK-Middle East

Post by Venijamin » October 20th, 2019, 9:32 pm

Yes, just with those mods. Used all files you recommended, even made a second fresh profile to eliminate possible errors on my side. Same thing. I guess Syria closed that border for trucks. :lol:
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Arayas
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » October 20th, 2019, 9:55 pm

No, i think Promods changed something again. Like they did with Roex link and i had to do another one.
I dont know why people upgraded to 2.42, 2.41 was just fine. And with 2.41 i know for sure there are no problems.
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Venijamin
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Re: (WIP) RC YKSRSK-Middle East

Post by Venijamin » October 20th, 2019, 10:00 pm

True, 2.41 was fine, the problem is I've deleted all of the 2.41 main files. :cry: What a mistake. :D
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Re: (WIP) RC YKSRSK-Middle East

Post by PerrydPelle » October 20th, 2019, 10:04 pm

I updated to 2.42 for MP, and deleted the 2.41 files because they take up much space
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Venijamin
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Re: (WIP) RC YKSRSK-Middle East

Post by Venijamin » October 20th, 2019, 10:08 pm

Yeah, i have no unlimited storage neither. Is there any way to get those back from somewhere? Apart from using file recovery software. :lol:
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Re: (WIP) RC YKSRSK-Middle East

Post by Arayas » October 20th, 2019, 10:10 pm

I can confirm, like they deleted/changed some prefabs in Roextended area, same thing with YKSRSK, but this time signs models.
I dont use their materials, but a road connection includes mandatory atleast a sector from both maps.
Let's say those major game crash changes in YKSRSK/ROEX vecinity are just...coincidence.
So, until i remake the RC please use Promods 2.41. The map is absolutely the same, just under the hood are some changes.

Thank you for heads up Venijamin.
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