YKSRSK Turkey 1.9.2 [1.35.xx-DX11]

ExtremorPL
Posts: 216
Joined: April 11th, 2019, 7:16 pm
Location: Poland

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by ExtremorPL » June 18th, 2019, 2:48 pm

Thanks! ;)
Currently working on Road to Asia Map, somewhere in Turkmenistan. :D Our Discord server: https://discord.gg/48JZu2d
User avatar
BenganJ
Posts: 2864
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by BenganJ » June 18th, 2019, 2:52 pm

@Arayas

I've used that command line argument now for some time, but I've been running
the regular game, trying to find as many as possible of the wrong version PMG files.
But that will NOT get them all in one run mostly! So, is this a faster method? BTW,
the 'Recompute map' F8 doesn't do the trick on all of'em in one sweep? INTERESTING!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@3.60GHz
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
User avatar
Sergey061
Posts: 156
Joined: December 27th, 2018, 4:59 pm
Location: Россия, Гуково
Contact:

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by Sergey061 » June 18th, 2019, 3:27 pm

I will clarify the situation with the SR ...
 This version of the map, which I adapted to work in 1.35 and Dx11 and handed over to Arayas to test communication with Turkey.
 Simka continues to work on one of the roads and she is close to completion. So soon the map will be published)))

Проясню ситуацию с SR...
Эта версия карты, которую я адаптировал для работы в 1.35 и Dx11 и передал Arayas для проверки связи с Турцией.
Симка продолжает работу над одной из дорог и она близка к завершению. Так что скоро карта будет опубликована)))
Win-10 64bit, GIGABYTE Z390 AORUS ULTRA, LGA 1151v2, Intel Z390
Intel Core i-7 8700K ,4.8GHz
GIGABYTE GeForce GTX 1080Ti , GV-N108TAORUS-11GD, 11Гб
250 ГБ SSD M.2 Samsung 960 EVO [MZ-V6E250BW],
память - 32 Гг. DDDR - 4/3200
User avatar
Tapir
Posts: 606
Joined: December 15th, 2018, 3:07 pm
Location: Stratford, UK

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by Tapir » June 18th, 2019, 3:46 pm

That`s great news, Sergey :D :D

Отличная новость, Сергей :D :D
ETS2 1.35 [DX11]Promods 2.4.1+Emden 1.02C+RusMap 1.90+VolgaMap 1.0+Romania Extended 2.2+YKSRSK v.1.9 2+Bosnia Addon 1.3+SRmap 7.9.0+Gukovo 1.2+The Great Steppe 1.20+PJ Indo Map 2.65+EAA 5.1+Paris 2.4+AfroMap 2.0+Swedish Islands 1.10
User avatar
Arayas
Site Admin
Posts: 1767
Joined: December 15th, 2018, 3:25 am

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by Arayas » June 18th, 2019, 5:48 pm

BenganJ wrote:
June 18th, 2019, 2:52 pm
@Arayas

I've used that command line argument now for some time, but I've been running
the regular game, trying to find as many as possible of the wrong version PMG files.
But that will NOT get them all in one run mostly! So, is this a faster method? BTW,
the 'Recompute map' F8 doesn't do the trick on all of'em in one sweep? INTERESTING!
Bengan, Recompute works but not entirely. Maybe are updated just materials used in the map. I had many conversion after recompute. True, i didnt look if there active models or just in data base. Anyway, at some point i may use a model never used before and i want to be updated, not to run F8 often.
Editor of Romania Extended Map
support@roextended.ro
www.roextended.ro
CAPLV
Posts: 220
Joined: December 15th, 2018, 3:30 pm
Location: Latvia

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by CAPLV » June 18th, 2019, 10:51 pm

Sergey, isnt SimKa is - a MEN, HE? :D

Сергей, разве SimKa не - МУЖЧИНА, ОН? : D
Image
// ETS2 v.1.35 [DX11]+Promods 2.41+Roextended 2.2(P)+RSK Turkey 1.8+RusMap 1.9.0+Southern Region 7.9+TGS 1.2+[Paris RB 2.4.+Swed.islands 1.10 (PM)+Road to Aral 1.0b] //
id777
Posts: 193
Joined: December 15th, 2018, 2:53 pm

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by id777 » June 19th, 2019, 3:14 am

CAPLV wrote:
June 18th, 2019, 10:51 pm
Sergey, isnt SimKa is - a MEN, HE? :D

Сергей, разве SimKa не - МУЖЧИНА, ОН? : D
она близка к завершению...

речь идёт о работе, работа женского рода :D
CAPLV
Posts: 220
Joined: December 15th, 2018, 3:30 pm
Location: Latvia

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by CAPLV » June 19th, 2019, 9:02 am

@id777

хаха, как читай: D

// for others ENG - he said, job is close to end, not SimKa... :D i said.. how to read sentence :)
Image
// ETS2 v.1.35 [DX11]+Promods 2.41+Roextended 2.2(P)+RSK Turkey 1.8+RusMap 1.9.0+Southern Region 7.9+TGS 1.2+[Paris RB 2.4.+Swed.islands 1.10 (PM)+Road to Aral 1.0b] //
User avatar
Arayas
Site Admin
Posts: 1767
Joined: December 15th, 2018, 3:25 am

Re: YKSRSK Turkey 1.7[1.35.xx-DX11]

Post by Arayas » June 19th, 2019, 11:50 am

Main site updated with 1.7.1 version
Editor of Romania Extended Map
support@roextended.ro
www.roextended.ro
User avatar
BenganJ
Posts: 2864
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: YKSRSK Turkey 1.7.1[1.35.xx-DX11]

Post by BenganJ » June 19th, 2019, 12:00 pm

@Arayas

Well, after all these fixes and stuff being released, could you please
summarize the whole situation somewhere and tell people what to do
now and which the eventual new load order is? The present info is now
scattered all over the place!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@3.60GHz
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
Post Reply