(WIP) YKSRSK Rework

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TunDrik
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Re: (WIP) YKSRSK Rework

Post by TunDrik » April 20th, 2019, 12:38 am

PerrydPelle wrote:
April 20th, 2019, 12:16 am
So this will be part of Roextended?
Yes, it will be released and managed through RoExtended
Probably playing XPlane 11

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Dawid2849
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Re: (WIP) YKSRSK Rework

Post by Dawid2849 » April 20th, 2019, 12:51 am

I have not written here a long time. Well done! You're really going this fast! I have a small question. Do you plan to add an map overlay? Because the original YKS map does not have it at all.
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Arayas
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Re: (WIP) YKSRSK Rework

Post by Arayas » April 20th, 2019, 1:30 am

It will have overlays, of course. But lets not rush things, TunDrik, like myself, it's just one. :D
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asilas
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Re: (WIP) YKSRSK Rework

Post by asilas » April 20th, 2019, 10:45 pm

what do you mean Border point corrections border are great in yks
:D lietuvis čia xddd pirmas lietuvis
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Re: (WIP) YKSRSK Rework

Post by Dawid2849 » April 20th, 2019, 10:58 pm

Arayas wrote:
April 20th, 2019, 1:30 am
It will have overlays, of course. But lets not rush things, TunDrik, like myself, it's just one. :D

Calmly. I'm not saying "right away". I can wait :)
id777
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Re: (WIP) YKSRSK Rework

Post by id777 » April 20th, 2019, 11:43 pm

What you mean as "map overlays", what it is?
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Re: (WIP) YKSRSK Rework

Post by Dawid2849 » April 21st, 2019, 12:14 am

I mean this icons:
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TunDrik
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Re: (WIP) YKSRSK Rework

Post by TunDrik » April 21st, 2019, 6:36 am

Worked for about 7 hours today on my holiday :lol:. I'm getting very very close!
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Probably playing XPlane 11

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BenganJ
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Re: (WIP) YKSRSK Rework

Post by BenganJ » April 21st, 2019, 11:33 am

DAMN, don't get burned out mate, the's a lot more to be done
and we would really like it to be finished. :D :D :D
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Arayas
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Re: (WIP) YKSRSK Rework

Post by Arayas » April 21st, 2019, 11:47 am

I'm glad you worked so fast, i spend almost everyday 7 hours and more in editor :D . If i dont have unusual events at work (and usualy i don't have) i can map 3-4 hours there and 3-5 hours at home.
When people are trashing a map, any map, they need to know what price we pay to make this maps.

The border points will be optimized and functional with paper control points. Right now they are FPS killers and not so goodlooking.
I will make new signs templates and overlays. Will see when this will be implemented in the actual map.
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