[Rel/On Hold] Project Caucasus v1.0a

User avatar
BenganJ
Moderator
Posts: 9939
Joined: December 15th, 2018, 11:54 am
Location: Gothenburg, Sweden

Re: [Rel/On Hold] Project Caucasus v1.0a

Post by BenganJ » June 19th, 2021, 1:24 am

@Arayas

Well, it is not that big a mod, so it shouldn't be that hard to move, rotate and rescale though.
The question is if it's worth it, maybe just pick out that forest gravel road and connect it as
an addon to your RC!
---------------------------------------------------------------------------------------------------------------------------------------------
System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
Image
MG Mike
PPM
Posts: 386
Joined: December 15th, 2018, 7:09 pm

Re: [Rel/On Hold] Project Caucasus v1.0a

Post by MG Mike » June 25th, 2021, 2:46 am

hi there,

i also loved the high mountain area which was made by Arayas after the gravelroad from Sergey... maybe if possible save also it or at least a part of it.. so the player has a better feeling for beeing in the caucasus mountains..

but awesome that you all are trying and looking what is gonna to make with it.. very cool !!

regards
MG Mike
User avatar
FunTrucker_18
Modder
Posts: 635
Joined: December 15th, 2018, 3:16 pm
Location: Germany

Re: [Rel/On Hold] Project Caucasus v1.0a

Post by FunTrucker_18 » June 27th, 2021, 7:19 am

In my free times I'm doing some work exercises. Building some up and down roads through forests and valleys. It's pretty shitty and in the middle of the ocean but I guess I'll do some stuff like Sergey's road. Or maybe Sergey gives me the permission to "borrow" his road and readjust it. Don't know. Work has not started yet.
Image

Image

Image
User avatar
Shiriru94
PPM
Posts: 46
Joined: May 20th, 2021, 12:11 pm
Location: Switzerland

Re: [Rel/On Hold] Project Caucasus v1.0a

Post by Shiriru94 » June 30th, 2021, 11:07 am

I know it's completely OT, but I didn't find a similar topic where to put it....

@FunTrucker_18

I just saw you once started another project: Turkish Republic of Northern Cyprus (from 2019). Do you also develop this addon once you come back in modding? Now with RoEx 3 it would be really nice
ETS2 Maps: PM 2.55 + ME 2.55a, Red Sea 1.3, Greenland 0.20, Project Balkans 5.1, MedExp 1.3, RM 2.4.1 - SibirMap 2.1.1b, TGS 2.0 - SR 10.1, Volga 1.2, RoEx 3.0 + AzGe, Caucasus 1.0a, Swedish Islands 1.10, Road to Asia 1.0, Rhodes 1.0
User avatar
FunTrucker_18
Modder
Posts: 635
Joined: December 15th, 2018, 3:16 pm
Location: Germany

Re: [Rel/On Hold] Project Caucasus v1.0a

Post by FunTrucker_18 » July 1st, 2021, 9:04 pm

As long as ProMods doesn't put Cyprus on the right poistion... Nope.
Image

Image

Image
xela1961
Posts: 81
Joined: October 18th, 2019, 1:56 pm

Re: [Rel/On Hold] Project Caucasus v1.0a

Post by xela1961 » July 3rd, 2021, 9:14 pm

:fan_1: a nice place from south Turkey... great traffic thanks to Arayas. I like it.
Image
Post Reply