YKSRSK Turkey 2.2 RTP [all DLC's]

User avatar
ShirBlackspots
PPM
Posts: 31
Joined: May 21st, 2020, 1:05 am

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by ShirBlackspots » May 23rd, 2020, 4:27 am

So, we delete the v2.2 assets and map files, and use the v2.2 RTP instead?

I see you still haven't fixed (removed) the obsolete attribute "road_trans_style", as well as "allow_wrong_way" (both in in \def\world\road_look.sii):
jacobmccarthy
PPM
Posts: 1
Joined: May 21st, 2020, 6:31 pm
Location: Chicago

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by jacobmccarthy » May 23rd, 2020, 6:21 am

ShirBlackspots wrote:
May 23rd, 2020, 4:27 am
So, we delete the v2.2 assets and map files, and use the v2.2 RTP instead?
Yep, that's what I just did. Just 1 file. Works perfectly!
User avatar
Arayas
Site Admin
Posts: 3115
Joined: December 15th, 2018, 3:25 am

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by Arayas » May 23rd, 2020, 10:19 am

ShirBlackspots wrote:
May 23rd, 2020, 4:27 am
So, we delete the v2.2 assets and map files, and use the v2.2 RTP instead?

I see you still haven't fixed (removed) the obsolete attribute "road_trans_style", as well as "allow_wrong_way" (both in in \def\world\road_look.sii):
Delete map and assets and add just RTP.
That road look file is gonna be deleted for good when i'm gonna make another cleanup in definitions/mat/models files.
Editor of Romania Extended Map
support@roextended.ro
www.roextended.ro
User avatar
Dogbert
PPM
Posts: 417
Joined: September 3rd, 2019, 3:44 pm
Location: S.W.WALES

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by Dogbert » May 23rd, 2020, 11:29 am

Many thanks for RTP, Arayas.
Cymru Am Byth
skyforx
PPM
Posts: 2
Joined: January 2nd, 2020, 5:12 pm

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by skyforx » May 23rd, 2020, 1:41 pm

Many thanks for RTP~
User avatar
Arayas
Site Admin
Posts: 3115
Joined: December 15th, 2018, 3:25 am

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by Arayas » May 23rd, 2020, 1:44 pm

Enjoy it and use the BUG topic if other things are out of place. It's too huge to do this perfect in 2 days and one take.
Editor of Romania Extended Map
support@roextended.ro
www.roextended.ro
User avatar
ArTrailFanRaf214
Posts: 76
Joined: August 15th, 2019, 3:21 pm

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by ArTrailFanRaf214 » May 23rd, 2020, 3:09 pm

Goodbye YKSRSK,hello real TR-Map :yahoo: :good3:
User avatar
Arayas
Site Admin
Posts: 3115
Joined: December 15th, 2018, 3:25 am

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by Arayas » May 23rd, 2020, 3:27 pm

loooooong way until that REAL thing :smoke:
Editor of Romania Extended Map
support@roextended.ro
www.roextended.ro
User avatar
ShirBlackspots
PPM
Posts: 31
Joined: May 21st, 2020, 1:05 am

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by ShirBlackspots » May 23rd, 2020, 4:22 pm

Arayas wrote:
May 23rd, 2020, 10:19 am
ShirBlackspots wrote:
May 23rd, 2020, 4:27 am
So, we delete the v2.2 assets and map files, and use the v2.2 RTP instead?

I see you still haven't fixed (removed) the obsolete attribute "road_trans_style", as well as "allow_wrong_way" (both in in \def\world\road_look.sii):
Delete map and assets and add just RTP.
That road look file is gonna be deleted for good when i'm gonna make another cleanup in definitions/mat/models files.
What would happen if I deleted the file myself? I've already commented out those two attributes in the file (using a #)
User avatar
olaf28
PPM
Posts: 266
Joined: October 17th, 2019, 11:16 am
Location: Gorinchem, Netherlands

Re: YKSRSK Turkey 2.2 RTP [all DLC's]

Post by olaf28 » May 23rd, 2020, 4:36 pm

@shirblackspots
By the way, welcome here.
Is it correct you are also the mapmodder of Canadream, after ManiaX is no longer around?
Birthday prestent has arrived :party:
System: Windows 10
Processor: i7-9750H 2,6 GHz (max. 4,5 GHz)
Memory: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Locked