[DX9] Help regarding Nvidia Profile Inspector (NPI) [CLOSED]
Re: Help regarding Nvidia Profile Inspector
to "-1" or just type "1" ?
Re: Help regarding Nvidia Profile Inspector
r_texture_detail in config.cfg should have the value "-1".
Re: Help regarding Nvidia Profile Inspector
maybe you should read this and save the day under DirectX11.
https://www.nvidia.com/en-us/geforce/ne ... dy-driver/
https://www.nvidia.com/en-us/geforce/ne ... dy-driver/
Re: Help regarding Nvidia Profile Inspector
I've already read that, yesterday, but that's not much to be glad for.
Any special thing you want me to look at?
Any special thing you want me to look at?
Re: Help regarding Nvidia Profile Inspector
No, but for me is chinese, i thought you may find a trick or 2 to add to the game. You know me, i'm kinda happy with DX11, DX9 never worked for me fully. :D
Re: Help regarding Nvidia Profile Inspector
Sadly, there's no new thing to be glad for there. Support for GTX1660 SUPER!
Hmmm, I've already had support for my GTX1660Ti, so nothing special there.
Almost full integration of ReShade filters into Geforce Experience. Why? I've
tried ALL possible AA in ReShade, but as they all are postprocessing filters,
they are useless, FXAA, SMAA, MLAA. No, thank you! And as far as I know of
it, SCS has to change the way they render the scenery in order to be able to
implement something capable in DX11, like MSAA, hopefully in a combination
with something like SGSSAA. We who have used NPI and DX9, sadly have to
say a BIG GOODBYE to that wonderful tool. RIP regarding ETS2/ATS!
Hmmm, I've already had support for my GTX1660Ti, so nothing special there.
Almost full integration of ReShade filters into Geforce Experience. Why? I've
tried ALL possible AA in ReShade, but as they all are postprocessing filters,
they are useless, FXAA, SMAA, MLAA. No, thank you! And as far as I know of
it, SCS has to change the way they render the scenery in order to be able to
implement something capable in DX11, like MSAA, hopefully in a combination
with something like SGSSAA. We who have used NPI and DX9, sadly have to
say a BIG GOODBYE to that wonderful tool. RIP regarding ETS2/ATS!
Re: Help regarding Nvidia Profile Inspector
Okay folks, now that we can't do much about the very lousy anti-aliasing (AA) in DX11, I started
to see if we could have any other use for Nvidia Profile Inspector (NPI). Right now I myself am
using the following 3 settings, starting from a default Euro Truck Simulator 2 or American Truck
Simulator NPI profile.
Those of you who are familiar with NPI and are running the game in DX11 mode, could you please
test this profile and report back here after testing some time? Much appreciated!
to see if we could have any other use for Nvidia Profile Inspector (NPI). Right now I myself am
using the following 3 settings, starting from a default Euro Truck Simulator 2 or American Truck
Simulator NPI profile.
Code: Select all
Maximum pre-rendered frames 3
Memory Allocation Policy 2 (WKS_MEMORY_ALLOCATION_POLICY_AGGRESSIVE_PRE_ALLOCATION)
SILK Smoothness 4
test this profile and report back here after testing some time? Much appreciated!
Re: Help regarding Nvidia Profile Inspector
I will contact you in the morning of your country if I test.
Intel i9-10850K OC 5GHz
Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2
Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2
Re: Help regarding Nvidia Profile Inspector
@clear F1
Thank you my friend! :D
Thank you my friend! :D
Re: Help regarding Nvidia Profile Inspector
@BenganJ
Good, no problem occurred. :D I didn't know what changed, but ... :shock:
The test is in Dortmund where my home garage is located.
Good, no problem occurred. :D I didn't know what changed, but ... :shock:
The test is in Dortmund where my home garage is located.
Intel i9-10850K OC 5GHz
Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2
Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2