[DX9] Help regarding Nvidia Profile Inspector (NPI) [CLOSED]
Re: Help regarding Nvidia Profile Inspector
The delivery was completed as a test.
I don't know what you intended, but as I said earlier, the fence and guardrail also had a lot of flicker, but it seems to have improved.
It seems that the flicker of the electric wire has decreased. However, the white line hundreds of meters away had a lot of flickering (flashing).
I'm not sure if it was effective, but I tested it with 'Antialiasing-Line gamma' set to 'Enabled'. My impression may not be what Bengan intended.
I don't know what you intended, but as I said earlier, the fence and guardrail also had a lot of flicker, but it seems to have improved.
It seems that the flicker of the electric wire has decreased. However, the white line hundreds of meters away had a lot of flickering (flashing).
I'm not sure if it was effective, but I tested it with 'Antialiasing-Line gamma' set to 'Enabled'. My impression may not be what Bengan intended.
Intel i9-10850K OC 5GHz
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Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2
Re: Help regarding Nvidia Profile Inspector
@clear F1
Thank you for testing! Much appreciated! BUT, as I've said earlier, we can't get a
better anti-alias as what SCS gives us in the game. That's how DX11 works. What
I am trying to use NPI for now, is to get as smooth behavior from the game as
possible and MAYBE also get some textures displayed better, e.g. sign texts at a
distance. As you might have seen in the latest NPI settings I use, there is also
some related to AA, but as the Antialiasing - Mode is set to 'Application-controlled'
the 4xMSAA and 4xSGSSAA settings are NOT working in game. Those settings are
there ONLY to get Texture filtering parameters to work for distant signs. The two
Ambient Occlusion parameters are for better handling of occluded shadows to be
displayed better.
Now that I have revealed the purpose of the different settings in NPI you might test
once more and tell me if my goals are fulfilled or if it is only a placebo effect I see.
Thank you for testing! Much appreciated! BUT, as I've said earlier, we can't get a
better anti-alias as what SCS gives us in the game. That's how DX11 works. What
I am trying to use NPI for now, is to get as smooth behavior from the game as
possible and MAYBE also get some textures displayed better, e.g. sign texts at a
distance. As you might have seen in the latest NPI settings I use, there is also
some related to AA, but as the Antialiasing - Mode is set to 'Application-controlled'
the 4xMSAA and 4xSGSSAA settings are NOT working in game. Those settings are
there ONLY to get Texture filtering parameters to work for distant signs. The two
Ambient Occlusion parameters are for better handling of occluded shadows to be
displayed better.
Now that I have revealed the purpose of the different settings in NPI you might test
once more and tell me if my goals are fulfilled or if it is only a placebo effect I see.
Re: Help regarding Nvidia Profile Inspector
I drove for almost an hour today. I'm sorry because I didn't know what you intended.
At that time, I recorded at 24Mbps, but I think that the more I look back. I feel that something is different.
Guardrails and faences can be seen well even after listening to explanations. Sadly, however, the video uploaded to YT appears to be the same as usual because of the compression.
It might have been a placebo effect just before listening to your explanation. :)
In long sentences, there may be mistakes in English. But thank you for always understanding my wrong English.
Today's test video. (To be released tomorrow)
At that time, I recorded at 24Mbps, but I think that the more I look back. I feel that something is different.
Guardrails and faences can be seen well even after listening to explanations. Sadly, however, the video uploaded to YT appears to be the same as usual because of the compression.
It might have been a placebo effect just before listening to your explanation. :)
In long sentences, there may be mistakes in English. But thank you for always understanding my wrong English.
Today's test video. (To be released tomorrow)
Intel i9-10850K OC 5GHz
Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2
Asus PRIME Z490-A
G.Skill DDR4-3600 32GB
MSI RTX 3080 VENTUS 3X OC 10G
Samsung SSD m.2 x2
Re: Help regarding Nvidia Profile Inspector
@clear F1
Well my friend, you always step in and are willing to test things. I like that! YouTube's own
recommendations are 12Mbits/s to correspond to what they are using, so 24 Mbits/s recorded
by you is lost on the way up to YouTube. But you have the quality on your disk! Later, when I
have been running with these NPI settings I will summarize my own findings. Thanks for helping
out with the testing! :D
Well my friend, you always step in and are willing to test things. I like that! YouTube's own
recommendations are 12Mbits/s to correspond to what they are using, so 24 Mbits/s recorded
by you is lost on the way up to YouTube. But you have the quality on your disk! Later, when I
have been running with these NPI settings I will summarize my own findings. Thanks for helping
out with the testing! :D
- Road Runner
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Re: Help regarding Nvidia Profile Inspector
Mr B, I've looked at some other dx11 games in which people have claimed that SGSS can be forced to post enhance a dx11 game. I have applied this information to ETS2 and it apears to work at least for me!
Using your settings - could I suggest trying the following addition and change:
ADD:
AA Compatability (DX1x) 0x084012C1
CHANGE:
AA Mode ENHANCE the application setting
ALL other settings as MrB
This has sharpened up everything for me without any detriment to FPS (I use Vert/Sync)
Thank you Mr B for all that you do and giving me the incentiveto investigate further. Be interested for any reports.
Using your settings - could I suggest trying the following addition and change:
ADD:
AA Compatability (DX1x) 0x084012C1
CHANGE:
AA Mode ENHANCE the application setting
ALL other settings as MrB
This has sharpened up everything for me without any detriment to FPS (I use Vert/Sync)
Thank you Mr B for all that you do and giving me the incentiveto investigate further. Be interested for any reports.
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Processor: Intel Core i9-9900K @ 4.80GHz
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Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Re: Help regarding Nvidia Profile Inspector
@Road Runner
Interesting, because I've read about that too when researching regarding AA on DX11.
I will certainly test this and report back afterwards! One question though, I assume
you have kept the in-game SMAA AA at some level. Mine is on Ultra. Correct?
EDIT: I have interpreted some info about SGSSAA and DX11 that when setting the
AA Mode to 'Application controlled' DX11 will change that to 'Enhance application',
which ought to satisfy your settings in my case too! Is that correct? Except for the
AA Compatability (DX1x) 0x084012C1 setting of course! I'll be back!
Interesting, because I've read about that too when researching regarding AA on DX11.
I will certainly test this and report back afterwards! One question though, I assume
you have kept the in-game SMAA AA at some level. Mine is on Ultra. Correct?
EDIT: I have interpreted some info about SGSSAA and DX11 that when setting the
AA Mode to 'Application controlled' DX11 will change that to 'Enhance application',
which ought to satisfy your settings in my case too! Is that correct? Except for the
AA Compatability (DX1x) 0x084012C1 setting of course! I'll be back!
- Road Runner
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Re: Help regarding Nvidia Profile Inspector
Answer to your question is that I am using ULTRA for AA graphics and 400% scaling. Thus the application puts out its best possible presentation with NVI being forced to post enhance. I believe that using the combination of AA Compatability bit, 4x(Multisampling) and 4xSGSS to act as though the game was DX9.
As for your edit, you may well be right - on the safe side I just select Enhamce to be sure.
Commenting on your original proposals it seemed to work fairly well with the exceptions of road signs which were flickering. Adding in the Compatability bit removed the flickering and sharpened up the signage and graphics generally.
Hope it works for you too!
As for your edit, you may well be right - on the safe side I just select Enhamce to be sure.
Commenting on your original proposals it seemed to work fairly well with the exceptions of road signs which were flickering. Adding in the Compatability bit removed the flickering and sharpened up the signage and graphics generally.
Hope it works for you too!
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Re: Help regarding Nvidia Profile Inspector
@Road Runner
This is so fun, one idea makes another person get another idea!
I really like this. I will pretty immediately test this and then I'll
give you a report about it! :D
This is so fun, one idea makes another person get another idea!
I really like this. I will pretty immediately test this and then I'll
give you a report about it! :D
Re: Help regarding Nvidia Profile Inspector
@Road Runner
My friend, I have now done a preliminary test and will continue to test and verify,
that my first impression, using your scheme, was to the better. There's still some
flickering, especially horizontal plane textures but also some others. I have one
more question to you though. Where did you get that 0x084012C1 AA bits value?
It looks as one of the valid DX9 ones and i have to ask, did you use that one for
DX9 too? Myself I used the almost same, 0x404012C1, in DX9, giving, according
to me a slightly, tiny better result. I will test my old value too later and if all
seems to add up to a better solution, I will re-make the first post where we will
have both a DX9 and a DX11 section, The DX9 section will be obsolete for ETS2
and ATS, but by changing the AA bits for DX9, the info might help regarding some
other games, still running DX9.
BTW, come to think of it, wasn't it needed to set 'uset r_texture_detail "-1" ' when
using your bit pattern earlier in DX9 to NOT get blank, black signs otherwise??
My friend, I have now done a preliminary test and will continue to test and verify,
that my first impression, using your scheme, was to the better. There's still some
flickering, especially horizontal plane textures but also some others. I have one
more question to you though. Where did you get that 0x084012C1 AA bits value?
It looks as one of the valid DX9 ones and i have to ask, did you use that one for
DX9 too? Myself I used the almost same, 0x404012C1, in DX9, giving, according
to me a slightly, tiny better result. I will test my old value too later and if all
seems to add up to a better solution, I will re-make the first post where we will
have both a DX9 and a DX11 section, The DX9 section will be obsolete for ETS2
and ATS, but by changing the AA bits for DX9, the info might help regarding some
other games, still running DX9.
BTW, come to think of it, wasn't it needed to set 'uset r_texture_detail "-1" ' when
using your bit pattern earlier in DX9 to NOT get blank, black signs otherwise??
- Road Runner
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- Location: Stafford UK
Re: Help regarding Nvidia Profile Inspector
Mr B,
Here is a list of AA compatability bits for many games including ets2 - I believe I did use it in Dx9 -
I believe that 'uset r_texture_detail "-1" was used to disable texture graphics in dx9 - not to sure it was reslly necessary and after a short trial i ceased using it. In any case now we should not do anything to downgrade the games graphics as we now in DX11 only enhancing the image - so would not recommend its use.
Pleased you are getting on well with testing. Tomorrow I am going to test what I used in DX9, that is using MS8, SSGS8 with LOD -1.5. Let you know how I get on.
Now off to bed!
Here is a list of AA compatability bits for many games including ets2 - I believe I did use it in Dx9 -
I believe that 'uset r_texture_detail "-1" was used to disable texture graphics in dx9 - not to sure it was reslly necessary and after a short trial i ceased using it. In any case now we should not do anything to downgrade the games graphics as we now in DX11 only enhancing the image - so would not recommend its use.
Pleased you are getting on well with testing. Tomorrow I am going to test what I used in DX9, that is using MS8, SSGS8 with LOD -1.5. Let you know how I get on.
Now off to bed!
System: Windows 11
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe
Processor: Intel Core i9-9900K @ 4.80GHz
Motherboard: Gigabyte Z390 Aorus Pro
Memory: 32GB DDR4 3200MHz Dual Channel
Graphics: GeForce RTX 2080 Ti
Drives: Samsung 970 EVO Polaris 1TB & 2TB M.2 2280 PCI-e 3.0 x4 NVMe