[ETS2/ATS] New Temporal Anti Aliasing - Properly Implemented - No More Aliasing, Flickering
Posted: September 9th, 2023, 2:35 pm
This is not my work. It was posted on the scs forums by snowymoon and I thought people here might find it useful. All credit to snowymoon afaik.
ETS2/ATS aliasing issue finally solved correctly. New TAA is now available.
Comparison/Tutorial:
TAA is a method used by modern games to solve aliasing issues.
- Full implementation of TAA for ETS2/ATS
- It has low performance impact compared to any other anti aliasing solution.
- It is not an only postprocess TAA like you have in other apps which just blurs your screen.
TAA is most effective in motion as you can see in video. Solving flickering, shimmering perfectly.
But if you want to see stationary comparison you can check out links below.
Comparison 1080p: https://imgsli.com/MjAxMjgy
Comparison (4k): https://imgsli.com/MjAxMjgx
TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA.
It is removing/recuding aliasing, flickering, shimmering with minimal performance impact.
You can get rid of aliasing problems with only 100% resolution scale in game. You can use left gpu power for higher graphic settings or anything you want.
Roadmap:
I. TAA - Ready
II. Shadow & SSAO Improvements - Coming next...
III. Lighting Improvements - Coming next...
Download: https://snowymoon.io
Supported Versions:
ETS2: 1.48.1.6
ATS: 1.48.2.6
Requirements:
Windows 10 x64 or Windows 11 x64, DirectX 11
Settings:
Press "HOME" key to open menu ingame
Rate = TAA apply rate (9 default and recommended)
Sharpness = Sharpen filter rate
Installation:
1. Go to Euro Truck Simulator 2/American Truck Simulator folder
2. Go to "bin\win_x64" folder
3. Copy & paste dxgi.dll file
4. Start game with DirectX 11
5. Disable any other anti aliasing (SMAA, MSAA, Nvidia Profile Inspector (NPI))
How to use with ReShade:
ETS2/ATS aliasing issue finally solved correctly. New TAA is now available.
Comparison/Tutorial:
TAA is a method used by modern games to solve aliasing issues.
- Full implementation of TAA for ETS2/ATS
- It has low performance impact compared to any other anti aliasing solution.
- It is not an only postprocess TAA like you have in other apps which just blurs your screen.
TAA is most effective in motion as you can see in video. Solving flickering, shimmering perfectly.
But if you want to see stationary comparison you can check out links below.
Comparison 1080p: https://imgsli.com/MjAxMjgy
Comparison (4k): https://imgsli.com/MjAxMjgx
TAA (Temporal Anti Aliasing) implemented with a .dll file to replace default anti aliasing method with TAA.
It is removing/recuding aliasing, flickering, shimmering with minimal performance impact.
You can get rid of aliasing problems with only 100% resolution scale in game. You can use left gpu power for higher graphic settings or anything you want.
Roadmap:
I. TAA - Ready
II. Shadow & SSAO Improvements - Coming next...
III. Lighting Improvements - Coming next...
Download: https://snowymoon.io
Supported Versions:
ETS2: 1.48.1.6
ATS: 1.48.2.6
Requirements:
Windows 10 x64 or Windows 11 x64, DirectX 11
Settings:
Press "HOME" key to open menu ingame
Rate = TAA apply rate (9 default and recommended)
Sharpness = Sharpen filter rate
Installation:
1. Go to Euro Truck Simulator 2/American Truck Simulator folder
2. Go to "bin\win_x64" folder
3. Copy & paste dxgi.dll file
4. Start game with DirectX 11
5. Disable any other anti aliasing (SMAA, MSAA, Nvidia Profile Inspector (NPI))
How to use with ReShade:
Code: Select all
***You can use this method for any other project uses dxgi.dll.
Create a folder named "reshade" inside "bin\win_x64\" folder.
Copy reshade files (dxgi.dll, ReShade.ini, ReShadePreset.ini, reshade-shaders) to "bin\win_x64\reshade\" folder.
Put TAA dxgi.dll to "bin\win_x64\" folder.
Now you can play the game with TAA and ReShade.
***When reshade is activated, you need to use "END" key for TAA instead of "HOME" key.