DX11 NPI AA compatibility bits

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JHTrucker
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DX11 NPI AA compatibility bits

Post by JHTrucker » October 1st, 2021, 7:39 pm

The current AA compatibility bit has worked since March 2020 and game version 1.36.
Since then we've had gfx engine changes, 1.38 SSAO & 1.40 New lighting system. So do we need another AA bit?

Here is a list of alternate AA bits to try, if you want to.
You still can't enable SSAO or get AA greater than 4x.

I've been using these randomly since around April. They all look the same to me with my old gtx760 & 2xMSAA 3840x1024 but perhaps at 4xMSAA when driving you may see subtle differences for better or worse?

Antialiasing compatibility (DX1x):
The first half of the hex value (1,3,5 & 7) need either B or F at the end:

0x80000A1B
0x80000A1F
0x80000A3B
0x80000A3F
0x80000A5B
0x80000A5F
0x80000A7B
0x80000A7F <--- Currently used in the DX11 NPI AA post.

The second half of the hex value (9,B,D & F) need either 3 or 7 at the end:

0x80000A93
0x80000A97
0x80000AB3
0x80000AB7
0x80000AD3
0x80000AD7
0x80000AF3
0x80000AF7

Note: All hex values between those listed give either no AA or AA with unwanted anomalies, so don't bother testing those.

Refer to BenganJ's post for setup info if required. viewtopic.php?p=13049#p13049
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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