Free camera angle problem

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Tripko
Posts: 5
Joined: August 9th, 2021, 3:41 am

Free camera angle problem

Post by Tripko » August 11th, 2021, 4:13 pm

Hello everyone, I am new here! I have a problem if someone can help. Both pictures were taken with free camera (activated on 0 on keyboard). First was taken on 1.36 and you can see camera angle looked natural, you can see nicely both back and side from trailer and truck and the frame looks full. Then second picture was taken on 1.39 and something changed, camera angle is shortened and result is unused frame that looks weird. Compare trailer door and bumper position and whole frame focus on both pictures and you will see what I meant. Does anyone know what happened and how can this be fixed that frame with free camera look natural again like on first picture? And is it possible to get that angle like on first picture in photo mod, too? If not, then only with free camera. Thanks very much in advance. :)
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JHTrucker
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Posts: 1330
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: Free camera angle problem

Post by JHTrucker » August 12th, 2021, 2:39 pm

I don't know what FOV was used for dev cam prior to 1.41 as I don't use it.
But as of 1.41 it's FOV is 60.

Attached zip contains dev cam mods for FOV 20/30/40/50/60 default/70/80.
Just use one, FOV 30 or 40 perhaps for what you want?
DEV CAM FOV.zip
I don't use photo mode but I assume there's a FOV slider in there to adjust your images.

EDIT: The controls.sii file shows these FOV keys for 'dbg' = debug? = devcam?
But they do nothing when using devcam, for me:
config_lines[127]: "mix dbgfovup `keyboard.numplus?0`"
config_lines[128]: "mix dbgfovdown `keyboard.numminus?0`"
config_lines[129]: "mix dbgfovreset `keyboard.nummultiply?0`"

These are the standard devcam movement keys that do work:
config_lines[154]: "mix dbgfwd `keyboard.num8?0`"
config_lines[155]: "mix dbgback `keyboard.num5?0`"
config_lines[156]: "mix dbgleft `keyboard.num4?0`"
config_lines[157]: "mix dbgright `keyboard.num6?0`"
config_lines[158]: "mix dbgup `keyboard.num9?0`"
config_lines[159]: "mix dbgdown `keyboard.num3?0`"

lines 130 to 153 are all related to 'dbg' functions, so this must be something SCS use during development and isn't available to us? or are they used when mapping in the editor?
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Last edited by JHTrucker on August 13th, 2021, 8:05 pm, edited 2 times in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Tripko
Posts: 5
Joined: August 9th, 2021, 3:41 am

Re: Free camera angle problem

Post by Tripko » August 13th, 2021, 5:49 pm

Thank you very much, I will test it. :)
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JHTrucker
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Posts: 1330
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: Free camera angle problem

Post by JHTrucker » August 19th, 2021, 5:54 pm

Sent: August 13th, 2021, 9:35 pm
From: Tripko
Recipient: JHTrucker

You solved my problem, everything is perfect now, thank you very much!


@Tripko
Perhaps edit your first post title to:
Free camera angle problem & solution
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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