[GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

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Mahfuz25
Posts: 4
Joined: November 10th, 2023, 10:20 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by Mahfuz25 » November 11th, 2023, 8:28 pm

Since I am from Asia, we follow UK road, so we have right sided steering wheel. I followed the last multimon config and changed it right to left but didnt work...so can you please make the config for right handed steering wheel?
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a1337cookie
Posts: 120
Joined: June 14th, 2021, 2:11 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by a1337cookie » November 12th, 2023, 12:42 am

@Mahfuz25 - So you want it to look like the second picture, but with the right monitor on the left side? I recommend just following the guide. Use the calculator and enter in your measurements for center and left monitor. Download the default dual monitor multimon file and put the values for left monitor under left and center monitor under right.

The setup you referenced uses a reduced eye distance to increase the FOV. If that's what you want, decrease eye distance on the calculator until you're happy. Let me know if you have any trouble.
Mahfuz25
Posts: 4
Joined: November 10th, 2023, 10:20 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by Mahfuz25 » November 12th, 2023, 9:59 am

First of all thanks a lot for responsing. I tried calculator but somehow i couldnt manage to get the numbers. The multimon config provided above works good for me on Left handed (USA). The sitting position, FOV, Mirror everything everything is fine. Now i just need the same config for Right Handed (UK). So Its a request to you to make a multimon config for me for RIght hand steering as same as Left.

Thank you
a1337cookie
Posts: 120
Joined: June 14th, 2021, 2:11 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by a1337cookie » November 12th, 2023, 11:28 am

@Mahfuz25 - Can you explain what you mean by "couldn't manage to get the numbers"? If it's an issue with the calculator, please let me know so I can look into it.

I usually don't recommend copying other people's calculated settings, since their measurements won't necessarily match yours. But if you insist, all you have to do is enter the same numbers they used into the calculator, but put the right monitor measurements into the left monitor line instead. Should result in something like this.

Code: Select all

SiiNunit
{
multimon_config : _nameless.04A6.56A8 {
normalized_ui_x: 0.500000
normalized_ui_width: 0.500000
monitors: 2
monitors[0]: _nameless.0714.5590
monitors[1]: _nameless.0714.5618
}

monitor_config : _nameless.0714.5590 {
name: left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.500000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 15.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 127.295145
vertical_fov_override: 68.990822
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 0.371345
frustum_subrect_height: 0.666667
render_interior: true
render_exterior: true
}

monitor_config : _nameless.0714.5618 {
name: center
normalized_x: 0.500000
normalized_y: 0.000000
normalized_width: 0.500000
normalized_height: 1.000000
horizontal_fov_relative_offset: 0.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 83.974425
vertical_fov_override: 79.045263
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 0.666667
render_interior: true
render_exterior: true
}

}
Mahfuz25
Posts: 4
Joined: November 10th, 2023, 10:20 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by Mahfuz25 » November 12th, 2023, 7:52 pm

I appreciate your help. the settiing has made the cabin right handed (UK) but the interior/view is totally unrealistic. Like the opossite mirror and window is over zoomed. I already mentioned that the referance one which is left handed view is okey but i need in right handed. These 2 pictures are taken from same monitor setup and resolution. It will be more helpful if you can connect me on discord

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a1337cookie
Posts: 120
Joined: June 14th, 2021, 2:11 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by a1337cookie » November 12th, 2023, 10:27 pm

@Mahfuz25 - The picture you're referencing is a setup with 15 degree monitor angle, so that's the one I copied. Looks like you actually want the 30 degree monitor angle version though. You can easily get the numbers for that with the calculator, I've already told you how to do it and given an example, you shouldn't need me to do it for you. I will help you if you have trouble with using the calculator, let me know if that's the case.
Ghastous
PPM
Posts: 13
Joined: September 15th, 2021, 12:58 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by Ghastous » November 20th, 2023, 11:08 pm

Triple setup for ATS and ETS is horrible. SCS need to put in a real triple monitor setup into the game instead we have to go through files and hope it works. For me it doesnt work because it gives me a FOV that aint realistic. I dont drive kissing my windshield with my seat all the way back.
a1337cookie
Posts: 120
Joined: June 14th, 2021, 2:11 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by a1337cookie » November 21st, 2023, 12:27 am

@Ghastous - As I've explained before, mathematically correct equals realistic. If you imagine your monitors as windows into the game world, the mathematically correct view is what you should see. Of course, in real life, you are not limited to looking through those windows. To get closer to real life, the windows would have to fill more of your view, which means moving closer, or getting bigger monitors.

So it's not that the settings are unrealistic, it's just the nature of how monitors and FOV works. If you want maximum realism, VR is the way to go.
Ghastous
PPM
Posts: 13
Joined: September 15th, 2021, 12:58 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by Ghastous » November 21st, 2023, 2:21 am

Also in the Calculator is this measured in CM or MM?
a1337cookie
Posts: 120
Joined: June 14th, 2021, 2:11 am

Re: [GUIDE] Finding the Mathematically Correct FOV & Multimon Settings For ANY Monitor Setup

Post by a1337cookie » November 21st, 2023, 2:44 am

@Ghastous - As long as you measure everything in the same unit, you can use whatever you want, doesn't matter.
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