VR/Tobii Eye/TIR Basic window blocking solution for 1.38 & 1.39

Make your game even better
User avatar
JHTrucker
Posts: 796
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: VR/Tobii Eye/TIR Basic window blocking solution for 1.38

Post by JHTrucker » July 29th, 2020, 11:09 pm

@alonzam99 - No, read the description and look at the pic.
None of my options work like scs and never will... only scs can do what you want.
My options are a workaround to provide a function that scs doesn't.
This option is primarily aimed at VR users but will work just fine for all head tracking devices as long as you are prepared to operate the windows in the way i have stated in the instructions.
This, and even better, option 1 don't unrealistically stop your head turning because you are looking through the drivers door window. Your head is just free to turn inside the cab until you open the window, then it'll turn out of the window as normal. Head tracking is always on, hence why VR could use this.
g_cam isn't used.
Don't mix up your controls.sii file with different options!
NPI AA: viewtopic.php?p=13049#p13049
TRACKIR closed window block: viewtopic.php?p=19250#p19250
Additional non standard screen configs: viewtopic.php?p=17658#p17658
pinapari
PPM
Posts: 12
Joined: August 18th, 2020, 6:49 am
Location: Nagano, Japan

Re: VR/Tobii Eye/TIR Basic window blocking solution for 1.38

Post by pinapari » August 20th, 2020, 9:56 am

working great with a tobii 4c. thank you.
User avatar
JHTrucker
Posts: 796
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: VR/Tobii Eye/TIR Basic window blocking solution for 1.38

Post by JHTrucker » August 20th, 2020, 7:17 pm

@pinapari - You're welcome. Thanks for feedback. Just need a VR user now to test and reply!
NPI AA: viewtopic.php?p=13049#p13049
TRACKIR closed window block: viewtopic.php?p=19250#p19250
Additional non standard screen configs: viewtopic.php?p=17658#p17658
Post Reply