[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@FormelLMS - Set NS to what works for other games and set ATS/ETS to native 7.760 x 1440 triple res only.
Then edit the multimon file, if you look at it you'll see my way to add bezel correction for my 10mm bezels.
At the top it states this:
// Adjust bezels to suit your setup (my example 10mm bezels).
// monitor_config : _Left.AA {
// heading_offset: 3.500000 <- My Bezel (4.0 moves closer
// to center / 3.0 away)
// monitor_config : _Right.AA {
// heading_offset: -3.500000 <- My Bezel (-4.0 moves closer
// to center / -3.0 away)
So scroll down to:
monitor_config : _nameless.Left.AA {
name: left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: 1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000 <-- try 3.5
and then do the right as -3.5
Adjust values to better suit your setup once you can see whats happening.
Then edit the multimon file, if you look at it you'll see my way to add bezel correction for my 10mm bezels.
At the top it states this:
// Adjust bezels to suit your setup (my example 10mm bezels).
// monitor_config : _Left.AA {
// heading_offset: 3.500000 <- My Bezel (4.0 moves closer
// to center / 3.0 away)
// monitor_config : _Right.AA {
// heading_offset: -3.500000 <- My Bezel (-4.0 moves closer
// to center / -3.0 away)
So scroll down to:
monitor_config : _nameless.Left.AA {
name: left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: 1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000 <-- try 3.5
and then do the right as -3.5
Adjust values to better suit your setup once you can see whats happening.
Last edited by JHTrucker on July 10th, 2021, 10:10 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ - I've gave my answer as requested.
EDIT: Another Q&A for first post?
At the bottom of this one:
Q - My settings are EXACTLY as your instructions state - STILL NO AA
- OR -
A - Your bezel corrected resolution may be the cause of no AA. Set to native resolution first to check you get AA. If so, then lower bezel corrected values until you see AA working.
Done! //BenganJ
EDIT: Another Q&A for first post?
At the bottom of this one:
Q - My settings are EXACTLY as your instructions state - STILL NO AA
- OR -
A - Your bezel corrected resolution may be the cause of no AA. Set to native resolution first to check you get AA. If so, then lower bezel corrected values until you see AA working.
Done! //BenganJ
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
-
- Posts: 119
- Joined: June 14th, 2021, 2:11 am
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@FormelLMS
When using triple monitors for ATS/ETS2, it's best to NOT use bezel correction in Nvidia Surround. Use the multimon file to correct for the bezels.
If you want the mathematically perfect view, tell me:
If you are referring to my post, it's totally fine if you can't handle it. I know it's math heavy, and will be especially tough if English is not your first language. I will try to keep it simple.FormelLMS wrote: ↑July 10th, 2021, 7:23 pmAll other tricks you showed me before a few weeks I can't handle because it is too much for me. I think I really don't understand those things and I was somewhat happy with my 45 degrees setup (which doesn't display the whole thing absolutely correct on those two sims) but I can't get it better to work...
When using triple monitors for ATS/ETS2, it's best to NOT use bezel correction in Nvidia Surround. Use the multimon file to correct for the bezels.
If you want the mathematically perfect view, tell me:
- The WIDTH of one monitor WITH bezels
- The WIDTH of one screen WITHOUT bezels
- The ANGLE of your side monitors
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Oh wow! This is a nice one. Yes, English is not my native language. So it's indeed a bit hard.
My Monitors with Bezel are 61 cm and without 59.4 cm
For now I'm unfortunately at CA 50 degrees.
In a few weeks I want to go to 45 degrees as I've seen that some games are preferring 45 degrees here (at least I think)
My Monitors with Bezel are 61 cm and without 59.4 cm
For now I'm unfortunately at CA 50 degrees.
In a few weeks I want to go to 45 degrees as I've seen that some games are preferring 45 degrees here (at least I think)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@FormelLMS
With CA I assume you mean Camera Angle, which is the same as FOV, but
he wants the physical angle between your screens.
With CA I assume you mean Camera Angle, which is the same as FOV, but
he wants the physical angle between your screens.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Oh this was an unlucky mistake from myself.
CA should mean ca and this is "about" in Germany.
So sorry about that. So my physical angle are 50, but I want go to 45 in a few days
CA should mean ca and this is "about" in Germany.
So sorry about that. So my physical angle are 50, but I want go to 45 in a few days
-
- Posts: 119
- Joined: June 14th, 2021, 2:11 am
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@FormelLMS
Change the following values.
For 50° Monitor Angle:
Center:
For 45° Monitor Angle:
Center:
Sit so that all monitors are perpendicular to you, and your eye level is at the middle of the monitor.
Let me know if it works for you!
Start with the basic triple monitor file, link here: https://drive.google.com/file/d/1n5bsjX ... DSQxw-KuAH
Change the following values.
For 50° Monitor Angle:
Center:
- horizontal_fov_override: 48.843378
- horizontal fov_relative_offset: 0.0
- heading_offset: 50.0
- horizontal_fov_override: 48.843378
- horizontal fov_relative_offset: 0.0
- heading_offset: -50.0
- horizontal_fov_override: 48.843378
For 45° Monitor Angle:
Center:
- horizontal_fov_override: 43.933265
- horizontal fov_relative_offset: 0.0
- heading_offset: 45.0
- horizontal_fov_override: 43.933265
- horizontal fov_relative_offset: 0.0
- heading_offset: -45.0
- horizontal_fov_override: 43.933265
Sit so that all monitors are perpendicular to you, and your eye level is at the middle of the monitor.
Let me know if it works for you!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@FormelLMS
Are you using a Dual or a Triple monitor setup? That's VERY important too!
Are you using a Dual or a Triple monitor setup? That's VERY important too!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
This works absolutely fantastic. Looks very very good. Thank you so much for this!!!!a1337cookie wrote: ↑July 11th, 2021, 12:48 am@FormelLMS
Start with the basic triple monitor file, link here: https://drive.google.com/file/d/1n5bsjX ... DSQxw-KuAH
Change the following values.
For 50° Monitor Angle:
Center:Left:
- horizontal_fov_override: 48.843378
Right:
- horizontal fov_relative_offset: 0.0
- heading_offset: 50.0
- horizontal_fov_override: 48.843378
- horizontal fov_relative_offset: 0.0
- heading_offset: -50.0
- horizontal_fov_override: 48.843378
For 45° Monitor Angle:
Center:Left:
- horizontal_fov_override: 43.933265
Right:
- horizontal fov_relative_offset: 0.0
- heading_offset: 45.0
- horizontal_fov_override: 43.933265
- horizontal fov_relative_offset: 0.0
- heading_offset: -45.0
- horizontal_fov_override: 43.933265
Sit so that all monitors are perpendicular to you, and your eye level is at the middle of the monitor.
Let me know if it works for you!
Now: I have to take two buttons for look left and look right, because it's not safe to yield bliendly :)
But: Thanks again. First time it's great with the triples now.