[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 10th, 2021, 1:51 pm

@FormelLMS

Let's start by you posting your latest game log!
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
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FormelLMS
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by FormelLMS » July 10th, 2021, 2:38 pm

BenganJ wrote:
July 10th, 2021, 1:51 pm
@FormelLMS

Let's start by you posting your latest game log!
Oh yes. Hopefully you can find something.

Uploaded it here:
https://justpaste.it/95vne
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 10th, 2021, 2:53 pm

@FormelLMS

Stay tuned, I will look into the game log a bit later, but a non-related thing already.
Your Steam Launch Options is WRONG and double. Change to this instead.

Code: Select all

-64bit -nointro -unlimitedlog  -mm_pool_size 16384 -mm_max_resource_size 32 -mm_max_tmp_buffers_size 1000
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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lylz
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by lylz » July 10th, 2021, 4:45 pm

Can anyone explain me how to solve this problem
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 10th, 2021, 4:48 pm

@lylz

You haven't installed the correct multimon_config.sii file OR placed it in
the wrong place. Read instructions in the first post of this topic, Step 2!
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Memory: 16GB
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » July 10th, 2021, 5:43 pm

@FormelLMS - I'll chip in here for a bit of extra help!

Game log looks ok... did you put the AA bit in the 'Antialiasing compatibility (DX1x)' NPI line and not the DX9 one?

Is this the resolution you've always been using?
00:00:00.615 : uset r_mode_height "1440"
00:00:00.615 : uset r_mode_width "7770"

I ask because of the issue where certain resolutions don't get AA applied... 1440x900, 1680x1050 and multiples of those.
I use an old TH2GO to connect my 3 1280x1024 monitors so resolution is 3840x1024 and I get AA.
If I connect monitors direct to gpu and use surround I set 4020x1024 and get no AA. I have to lower to 4008x1024 to get AA to work.

00:00:00.616 : uset g_menu_aa_limit "8" <-- set to '0' for best menu image.

EDIT:
00:00:02.413 : [disp] Output 0 : \\.\DISPLAY6 - CRTC @ (0, 0, 7770, 1440)
But further down it states:
00:00:02.415 : [disp] Output 1 : \\.\DISPLAY7 - CRTC @ (7770, 0, 1024, 600) ?????

EDIT 2:
Is your multimon file still from STEP 2?
You won't get AA if you are using a game generated triple, for example.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
FormelLMS
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by FormelLMS » July 10th, 2021, 7:00 pm

JHTrucker wrote:
July 10th, 2021, 5:43 pm
@FormelLMS - I'll chip in here for a bit of extra help!

Game log looks ok... did you put the AA bit in the 'Antialiasing compatibility (DX1x)' NPI line and not the DX9 one?

Is this the resolution you've always been using?
00:00:00.615 : uset r_mode_height "1440"
00:00:00.615 : uset r_mode_width "7770"

I ask because of the issue where certain resolutions don't get AA applied... 1440x900, 1680x1050 and multiples of those.
I use an old TH2GO to connect my 3 1280x1024 monitors so resolution is 3840x1024 and I get AA.
If I connect monitors direct to gpu and use surround I set 4020x1024 and get no AA. I have to lower to 4008x1024 to get AA to work.

00:00:00.616 : uset g_menu_aa_limit "8" <-- set to '0' for best menu image.

EDIT:
00:00:02.413 : [disp] Output 0 : \\.\DISPLAY6 - CRTC @ (0, 0, 7770, 1440)
But further down it states:
00:00:02.415 : [disp] Output 1 : \\.\DISPLAY7 - CRTC @ (7770, 0, 1024, 600) ?????

EDIT 2:
Is your multimon file still from STEP 2?
You won't get AA if you are using a game generated triple, for example.
Yes, exactly the resolution was my problem. So I have to make some changes to my Nvidia Surround profile. Oh well... Then all other games are wrong With that. Too bad. But thank you.
All other points I've checked and changed as you both say.

They two resolutions are my two monitors. The big for the game and the small for my Data. Its a simhub powered display where I can see delivery times and so on... Made that myself a few weeks ago.
FormelLMS
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by FormelLMS » July 10th, 2021, 7:23 pm

So my issue is now, that all my games are wrong now because of bezel correction (which I had to change to apply AA in ETS/ATS.
If someone know: Bezelcorrection before was 50 left and 40 right, Now its 45 left and 35 right to archive 7.760 x 1440 insted of the non working 7.770 x 1440.
Is it easy to apply this bezel correction to the games config or is it a pain in the ass?

All other tricks you showed me before a few weeks I can't handle because it is too much for me. I think I really don't understand those things and I was somewhat happy with my 45 degrees setup (which doesn't display the whole thing absolutely correct on those two sims) but I can't get it better to work...
Last edited by FormelLMS on July 10th, 2021, 7:31 pm, edited 1 time in total.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » July 10th, 2021, 7:29 pm

@JHTrucker

Can you answer the question in this post?

viewtopic.php?p=44232#p44232
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Memory: 16GB
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » July 10th, 2021, 9:51 pm

@FormelLMS - Set NS to what works for other games and set ATS/ETS to native 7.760 x 1440 triple res only.
Then edit the multimon file, if you look at it you'll see my way to add bezel correction for my 10mm bezels.

At the top it states this:
// Adjust bezels to suit your setup (my example 10mm bezels).
// monitor_config : _Left.AA {
// heading_offset: 3.500000 <- My Bezel (4.0 moves closer
// to center / 3.0 away)

// monitor_config : _Right.AA {
// heading_offset: -3.500000 <- My Bezel (-4.0 moves closer
// to center / -3.0 away)


So scroll down to:
monitor_config : _nameless.Left.AA {
name: left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: 1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000 <-- try 3.5

and then do the right as -3.5
Adjust values to better suit your setup once you can see whats happening.
Last edited by JHTrucker on July 10th, 2021, 10:10 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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