[DX11] Help regarding Nvidia Profile Inspector (NPI)

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Tapir
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Tapir » August 8th, 2022, 9:21 pm

Press F1 to pause game then press F2 for the mirrors ( keep pressing F2 until the all the mirrors are off or whatever)

I ihink in the config there`s no option.

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by killingjoke » August 8th, 2022, 9:24 pm

I know that, these are the virtual mirros. I mean the one attached to the truck
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Tapir » August 8th, 2022, 9:25 pm

Don`t think you can deactivate them.

System: Windows 11 PRO
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Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » August 8th, 2022, 9:32 pm

killingjoke wrote:
August 8th, 2022, 9:24 pm
I know that, these are the virtual mirros. I mean the one attached to the truck
from config no, there was a way in the past but is not working anymore.
http://arayasets2mods.blogspot.com/2017 ... 130xx.html

9 december 2019....ufff...i was so young :bb2:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by killingjoke » August 8th, 2022, 9:36 pm

Yeah back in the day when we all were young :) Thanks anyway
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Gabe777 » August 9th, 2022, 1:57 pm

Hello.

Not being pushy, but is there likely to be a fix allowing this AA system to be used with 1.45 ?

Also, is there any indication from the devs that they may, at some point, switch to DirectX 12 and implement DLSS ?

Many thanks for what we have now !
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Gabe777 » August 9th, 2022, 2:01 pm

JHTrucker wrote:
July 21st, 2022, 7:16 pm
@Gabe777 - You said "I have a problem with mirrors being very low quality and jaggy image."

That sounds like you have mirrors set to 'low quaility' and therefore AA won't work even though you have mirror res on medium.
Config.cfg should look like this:
uset r_mirror_scale_y "1"
uset r_mirror_scale_x "1"
uset r_deferred_mirrors "2"

Try this:
Rename or delete the config.cfg file and allow the game to create a new one, set your in game settings and then apply step 3 settings to it.

Previously in this thread Robinicus had the same problem with ATS...
Read this post and the next few below it. http://roextended.ro/forum/viewtopic.php?p=43930#p43930

Hope that helps.
All good now thnx.

Set my desktop to 2K and matched it in game.

Using 4xS + 2x SGSS. As good as its going to get with a RTX 3070.

CPU seems to be limiting performance most of the time. I blame traffic.

Doesn't seem possible to reduce amount below base "1" setting.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » August 9th, 2022, 6:29 pm

killingjoke wrote:
August 8th, 2022, 9:10 pm
Ok I have another one. Is there an option in the config file to disable the mirrors? Not the virtual ones but the "real" ones on the truck.
Yes, you can disable mirrors (real ones).

uset r_mirror_group "3" <- default
uset r_mirror_group "2" <- main but no centre, I think...
uset r_mirror_group "1" <- main left/right only
uset r_mirror_group "0" <- no mirrors

-------

@Gabe777 - This AA does work with 1.45, in fact it'll work just fine as long as the game uses DX11.

Yes SCS have stated on their forum that they will be changing to DX12... but no one knows when or if they'll remove DX11 at the same time.

DLSS is nvidia only... currently all in game settings (SSAO & SMAA for example) work for AMD/Nvidia/Intel in DX11 or OpenGL.
So either SCS add some AA method that works for all gpu's or they'll have to add specific ones... time will tell.

I'm running uset g_traffic "0.5" because ATS Sacromento / Redding (1.44/1.45) are just crazy high demanding areas.
I'm still on ETS2 1.41 so haven't tried the rebuilt areas in there yet.
Last edited by JHTrucker on August 10th, 2022, 6:19 pm, edited 1 time in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Gabe777 » August 10th, 2022, 12:13 pm

Thanks for the info.

Hoping a switch to DX12 may optimise game.

Sometimes my GPU limits and sometimes it's CPU, usually at traffic junctions.

But sometimes I get FPS drops when both CPU and GPU are lower than game max (2 threads). No explanation as to why ... maybe traffic scripts are started and FPS just tanks.

It really is badly optimised.

But thanks for your efforts. At least is looks 10x better 90 percent of the time ! 👍👍👍

P S. I didn't realise you could set traffic to below 1.0 !

Would this work for traffic mod density, or would the (e.g. Jazzy) mod need adjusting ?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » August 10th, 2022, 12:50 pm

@Gabe777
You have "2K resolution, RTX3070 & 4xS + 2x SGSS." You must be wanting constant 120+ fps?

My old GTX760 is running 3840x1024 & 2xAA + 2xSGSS but set to half vsync (60hz) 30fps.
I'm sure your 3070 could manage 4xAA + 4xSGSS and lock your fps to 60 or higher.
Hope you realise 4xAA is higher quality than 4xS.


uset g_traffic "1.0" is the global factor, all mods that change the amount of spawned traffic are multiplied by this.
So if jazzycat spawns 250 and you change to 0.5, it'll spawn only 125.
If you set 2.0 then it'll spawn 500...
Set to 0.0 and all traffic stops spawning.
In graphic menu, unticking "secondary vehicle lights" will improve fps around lots of traffic but won't look as good at night time.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR edits: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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