[DX11] Help regarding Nvidia Profile Inspector (NPI)

Make your game even better
Lisper
Posts: 3
Joined: August 24th, 2023, 10:50 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Lisper » September 14th, 2023, 1:57 am

i have an issue with this settings and reshade. When I put a 100% scale, the screen turns black. When i choose a diferent scale, it came back to normal, but with no AA. Also happens when i set "uset r_scale_y" and "uset r_scale_x" in "1"
User avatar
JHTrucker
Expert
Posts: 1356
Joined: February 7th, 2020, 3:19 pm
Location: UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » September 14th, 2023, 2:39 am

@Lisper - In your eagerness to start 'step 1' you skipped over the limitations part in the first post.

At present we have the following limitations and hints for the use of this scheme.
If you're using ReShade, this is what holds.
1. Keep it, but then you can't use this scheme, as you will suffer from graphic anomalies! / BLACK SCREEN.
2. Remove it and try to use Nvidia's Freestyle instead through GeForce Experience from within it's game overlay. [See Note 2]
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
Lisper
Posts: 3
Joined: August 24th, 2023, 10:50 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Lisper » September 14th, 2023, 3:13 pm

Sorry, My bad!!!

:boast:
Vjuanpereira
PPM
Posts: 4
Joined: August 6th, 2023, 11:19 pm
Location: Brasil
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Vjuanpereira » September 14th, 2023, 7:17 pm

Hi guys, have you seen the new anti-aliasing method they made for the ATS and ETS?

This is the TAA anti-aliasing mod, it's already in V7, always being updated, and best of all, it works with the game's Reshade and SSAO, and to be quite honest, it's better than the NPI method, click on the link and we'll help you responsible for the mod @snowymoon developing this mod with feedback and testing, I'm using it on my PC and it's much better than NPI, I had no problems with tree renderings, I'm using the game's SSAO and I have access to Reshade!

https://forum.scssoft.com/viewtopic.php?t=323176
User avatar
Tapir
VIP
Posts: 4175
Joined: December 15th, 2018, 3:07 pm
Location: Stratford, UK

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Tapir » September 14th, 2023, 7:32 pm

I knew this, it`s your decision to use it.

Also already reported here : viewtopic.php?f=23&t=2500

System: Windows 11 PRO
Processor: Intel i7-12700KF 5GHZ
Motherboard: Gigabyte B760 DS3H AX
Memory: Corsair DDR5-6000 32 GB
Storage: Samsung 990 M2 SSD + 2 Samsung 870 SSD
Graphics: Asus GeForce Dual RTX 3060 V2 12GB GDDR6
User avatar
fedeg1
Posts: 6
Joined: December 31st, 2021, 8:55 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by fedeg1 » October 2nd, 2023, 2:29 pm

Good morning people. I ask them:

What happens if I place 400 scaling, instead of 100 as the indications show?

Today, it is possible to use Reshade in addition to NPI?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
User avatar
clear F1
VIP
Posts: 1170
Joined: January 23rd, 2019, 5:32 pm
Location: Nagoya, JAPAN
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » October 2nd, 2023, 7:47 pm

fedeg1 wrote:
October 2nd, 2023, 2:29 pm
Good morning people. I ask them:

What happens if I place 400 scaling, instead of 100 as the indications show?

Today, it is possible to use Reshade in addition to NPI?
The NPI scale of 100 requires as much PC power as the non-NPI scale of 400. It is therefore not possible. Also Reshade cannot be used. What is possible instead is freestyle.
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
User avatar
fedeg1
Posts: 6
Joined: December 31st, 2021, 8:55 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by fedeg1 » October 8th, 2023, 8:25 pm

People, I consult you. Even with NPI correctly configured, the game always showed irregularities in the graphics in general beyond a certain distance. Distant objects always have more irregularities, however what is close looks absolutely sharp.

Is there any way to increase the sharpness distance of the image?
FX 8350 | 16GB RAM | MSI RTX 3070TI 8GB | LOGITECH G923 TRUEFORCE + EATON FULLER SHIFTER
User avatar
Arayas
Site Admin
Posts: 7394
Joined: December 15th, 2018, 3:25 am
Location: Romania
Contact:

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » October 8th, 2023, 8:57 pm

no, is called LOD and is written in the game. What you actually see are 2 models, one with low res, at 100-200 m it change to hi res model, this is how this game is made and this is how SCS cope with old game engine.
ImageImage Image
support@roextended.ro
www.roextended.ro
Kaac
Posts: 1
Joined: October 8th, 2023, 9:18 pm

Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Kaac » October 8th, 2023, 9:30 pm

Hello - this is my first post.
I have a problem with UI scaling in the menu and with the advisor while driving.
My layout is 2 monitors 2x 1920x1080, I would like the game menu (pause) to be displayed on the left monitor. Here is a multimon snippet where I scale the ui width to 50% and start displaying on the left side:

Code: Select all

multimon_config : _nameless.23c.6248.1950 {
 normalized_ui_x: 0.0
 normalized_ui_width: 0.5
 monitors: 2
 monitors[0]: _nameless.23c.620f.a9c0
 monitors[1]: _nameless.23c.620f.98c0
}

Image

Image

Image


Can I ask for help? I can't seem to find any information on this myself
Post Reply