[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
- with the general pool of resources memory area at 4000 about 4700mb available and 4900 mb needed for the cache
- with the general pool of resources memory area at 3000 about 5100mb available and 5100 mb needed for the cache
It seems as if there is not enough memory available for the cache with with the general pool of resources memory area at4000? ?
Last edited by Ronin on February 1st, 2020, 3:21 pm, edited 1 time in total.
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Yes I know this 'golden rule' :D
But with the NPI working properly there is a problem with de sun shining through the side support....(same problem as the rain problem?)
I am just trying to help :D
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Bengan is stubborn like a hungry viking. You will figure that out eventualy. Sience i'm almost not playing the game, i will shut up on this matter :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@olaf28
The golden rule concerning Memory Pool size for the game is, MAX half of availabe memory,
which I think I have stated in the first post too, but OBVIOUSLY you have to take into account
what you already have used when starting the game! So, to summarize, Scaling ALWAYS at 100%
and configure Memory Pool for the game to what you have available!
The golden rule concerning Memory Pool size for the game is, MAX half of availabe memory,
which I think I have stated in the first post too, but OBVIOUSLY you have to take into account
what you already have used when starting the game! So, to summarize, Scaling ALWAYS at 100%
and configure Memory Pool for the game to what you have available!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@olaf28
Yep, as clear F! showed us ages ago, that happens, so read up through the topic or search for it,
it's there and commented also!
Yep, as clear F! showed us ages ago, that happens, so read up through the topic or search for it,
it's there and commented also!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
BOOOM!
Creator of something
Developer of nothing
Combining map mods for ETS2 since 1971
Wombat Trucker Youtube channel
World of Wombat Discord server
Developer of nothing
Combining map mods for ETS2 since 1971
Wombat Trucker Youtube channel
World of Wombat Discord server
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Wombat Trucker
Where did the explosion take place?
Where did the explosion take place?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Alright I missied that...mea culpa
But thank you for setting me straight...learning alle the time
And the BOOM is the hamer on my head :mrgreen:
Proc: i7-9750H 2,6 GHz (max. 4,5 GHz)
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Mem: 16GB
Graphics: ASUS ROG -STRIX-RTX2060-O6G-GAMING 6 GB GDDR6
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
===== The following parameters definition added to first post! =====
I'm sorry I forgot to list this parameter in NPI for the LOD Bias ones to work. :oops:
--- Texture filtering - Driver Controlled LOD Bias -- 'Off' //In order for user defined LOD Bias to be used.
I've also added this one in the global config.cfg file for better shadows. Thanks ykon28!
uset r_sun_shadow_texture_size "8192" //Increases the fidelity of the shadows.
I'm sorry I forgot to list this parameter in NPI for the LOD Bias ones to work. :oops:
--- Texture filtering - Driver Controlled LOD Bias -- 'Off' //In order for user defined LOD Bias to be used.
I've also added this one in the global config.cfg file for better shadows. Thanks ykon28!
uset r_sun_shadow_texture_size "8192" //Increases the fidelity of the shadows.