[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » October 7th, 2020, 2:37 am

@Arayas

Ah, nice, then I can refer to that video! Thanks for info!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by yiannis » October 8th, 2020, 8:29 am

BenganJ wrote:
October 5th, 2020, 2:00 pm
Yep, seems they are aiming at revenue only right now, with a lot of pretty useless DLCs.
Which doesn't need to be a bad thing IF they use the money to hire people to build the
new requested game engine as fast as possible!
Indeed that's not so bad since they have to make money somehow, they don't have a publisher and selling only map DLCs isn't gonna cut it. The sad thing is that there are a lot of games from independent developers out there that have figured out basic stuff like anti-aliasing ages ago ..
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » October 8th, 2020, 12:01 pm

@yiannis

Yep, that's a fact!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by yiannis » October 8th, 2020, 4:31 pm

Don't get me wrong, I like SCS and the games but they are sooooooooo slow in correcting some fundamental stuff and adding new features. And it is not that, ETS2 DLCs at least, are cheap. Every map DLC in ETS2 is like buying the game again each year..
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » October 8th, 2020, 4:37 pm

@yiannis

Same here, I LOVE these games, so I think it's a very sad thing they aren't more active
development wise!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by yiannis » October 8th, 2020, 5:03 pm

To be fair they are not so active on the engine side of the game. Cause we are getting free trucks, free old map updates, etc..

Edit: I tried the beta and I have to say I am disappointed. The same inexistent anti-aliasing even on 400% scaling and SMAA on ultra and bad performance on busy areas because of single core. It is very weird that there is so much aliasing in a game rendering on 4K, I've never seen that even on older games. Something is very wrong with the game engine that's why it takes them so long to fix it maybe. Other than that they is not any improvement in graphics or any meaningful feature in general. They say they will introduce more new features as the beta goes by but I am guessing the chances of bringing something so big as multi-core or a new anti-aliasing technique are very slim. Most likely the usual improvements, some new roads maybe, truck parts, etc..
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by hecatonchires » October 13th, 2020, 9:07 am

yiannis wrote:
October 8th, 2020, 5:03 pm
To be fair they are not so active on the engine side of the game. Cause we are getting free trucks, free old map updates, etc..

Edit: I tried the beta and I have to say I am disappointed. The same inexistent anti-aliasing even on 400% scaling and SMAA on ultra and bad performance on busy areas because of single core. It is very weird that there is so much aliasing in a game rendering on 4K, I've never seen that even on older games. Something is very wrong with the game engine that's why it takes them so long to fix it maybe. Other than that they is not any improvement in graphics or any meaningful feature in general. They say they will introduce more new features as the beta goes by but I am guessing the chances of bringing something so big as multi-core or a new anti-aliasing technique are very slim. Most likely the usual improvements, some new roads maybe, truck parts, etc..
Graphics wise, i sincerely doubt hey will do much unless they rebuild the game from ground up and introduce it as ETS3 but that's never happening as they are too invested in the current game to ever think about overhauling the entire graphics of this game, so what we see now is what we get...
The Set-Up :boast:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by yiannis » October 13th, 2020, 10:08 am

hecatonchires wrote:
October 13th, 2020, 9:07 am
Graphics wise, i sincerely doubt hey will do much unless they rebuild the game from ground up and introduce it as ETS3 but that's never happening as they are too invested in the current game to ever think about overhauling the entire graphics of this game, so what we see now is what we get...
Indeed, that's my thinking too. They said though about graphics updates that will come in 2020 and we only got a very sub-par SSAO. People in the SCS forum talk about lighting improvements that we also got but I don't understand what they are talking about. I am not expecting AAA graphics from a small studio but a decent anti-aliasing solution, shadows in the mirrors so they do not look weird and better skyboxes. The last one does not need an engine overhaul, just higher resolution textures as a lot of moders have done so..
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » October 13th, 2020, 11:06 am

@yiannis

Well, they get those HD skyboxes at a prize, as sizes of 85 MB per skybox demands loading buffers of at least 90 MB
and with a total buffer pool size of 1000 MB that will give ONLY 9 buffers to load a lot of smaller resources, giving
hickup freezes every now and then, due to missing buffers. I have a buffer size of 32 MB giving me 31 buffers in total
and default SCS size is 22 MB giving even more buffers, but doesn't instead cope with a lot of modders resources.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by yiannis » October 13th, 2020, 2:07 pm

They should make it work somehow, the game can't stay with 2010 graphics for ever. ETS2 map DLCs do not come cheap, they are essentially like buying the game again every year, and ETS2 does not seem to get any significant new content lately. ATS is getting new trucks all the time and besides that, various improvements on the old maps and new roads. ETS2 did not get the Efficient Line 3 as promised and there is a level of fragmentation in the way the old map is getting updated. There is the last part of Germany left and instead of getting over with it, they decided it was more important to build a small island in some corner first, instead of finishing up a country which is right in the middle of the map and you pass through all the time. I mean, I like SCS as a developer don't get me wrong, but I just find some of their decisions, let's say, weird. I continue to buy the DLCs but for a little over a year now I wait until they get a discount first, whereas previously I was a day 1 buyer..
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