[DX11] Help regarding Nvidia Profile Inspector (NPI)
- Road Runner
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Thank you Mr B, but a team effort led by you. :D
Thank you also for introducing me to Shades in ETS2. Past few days have been experimenting and testing. Might now have the look I've always wanted. Also using 32xs and SGSSAA x 8. LOD -1.5, rest as first post.
Anything from MrG :?:
Thank you also for introducing me to Shades in ETS2. Past few days have been experimenting and testing. Might now have the look I've always wanted. Also using 32xs and SGSSAA x 8. LOD -1.5, rest as first post.
Anything from MrG :?:
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Road Runner
It's been a sheer pleasure being able to participate in this project and I must confess,
that I had almost given up on proper antialiased graphics for a long time, when you came
along. Now I feel I have an even more gorgeous graphics, than during the DX9 period!
So, many, many thanks for your trigger to get to this state of things! :D
It's been a sheer pleasure being able to participate in this project and I must confess,
that I had almost given up on proper antialiased graphics for a long time, when you came
along. Now I feel I have an even more gorgeous graphics, than during the DX9 period!
So, many, many thanks for your trigger to get to this state of things! :D
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
================================== Folks! ==================================
=== Orbmu2k has released a new version 2.3.0.10 of Nvidia Profile Inspector (NPI). ===
=========================== Get it in the first post! ==========================
=== Orbmu2k has released a new version 2.3.0.10 of Nvidia Profile Inspector (NPI). ===
=========================== Get it in the first post! ==========================
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
More than 4x will be completely ignored. This has been discussed in many forums. There is a reason its only used 4x. its impossible to see any "small" difference. Using 32x you will notice no difference at all. Thats why. 8x is also pointless. No matter what you "think" you seeing, it is just in your head. Its only applied 4x. Also, you cant use different level of supersampling. 32xS - 8x space grid will never work.BenganJ wrote: ↑January 12th, 2020, 12:36 am@Road Runner
I owe you an answer on this and I must say after testing all 3 suggested pairs of AA params,Road Runner wrote: ↑January 10th, 2020, 7:08 pmHave also upgraded to MSAA x 8 and SGSSAA x 8 (LOD to 1.5). Sugest a trial - see what you think.I think number 3 is the best, but there is so little difference between them, so it's really hardCode: Select all
1. ------------------------------- 4x [4x Multisampling] 4x Sparse Grid Supersampling 2. ------------------------------- 8xQ [8x Multisampling] 8x Sparse Grid Supersampling 3. ------------------------------- 32xS [Combined: 2x2 SS + 8x MS] 8x Sparse Grid Supersampling
to decide. Which is GREAT, because they are all GOOD!
BTW, shouldn't that LOD value be -1.5????
Last edited by tantalus on January 14th, 2020, 7:19 pm, edited 2 times in total.
Windows 10 xxxx.xxx whatever is the last version... lol.
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Ryzen 5 2600x
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Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Using LOD 2 you can already see signs on the distance. LOD has NOTHING to do with draw distance.BenganJ wrote: ↑January 12th, 2020, 1:12 pm@Road Runner
Yes, you're right, but as you said, those were the recommendations! I think I have quite
good resolution of the distant signs, because it's all about the LOD change there that
counts. As you might have seen, I'm in a conversation with Grimes about the rain/snow
problem at the SCS forum, in the Frosty topic! Maybe we can get a hunch out of that!
You cant just use nvidia inspector with that card. Dont bother. Nvidia inspector is designed for high end cards, using it with a laptop card or a low gama card only is going to give you headaches, terrible performance and other problems. I mean you can use nvidia inspector to apply things like vsync, or other parameters but forget about aplying AA through nvidia inspector. Your card just is not strong enough.olaf28 wrote: ↑January 12th, 2020, 2:51 pmHello Bengan
I actually miss the solution to put the mirror quality to low in the first post. Or did I really miss reading it?
I am also happy that I managed. :D Because I really don't know much about these graphic settings. It is really a compliment to you, then I succeeded.
The graphic card that I use is an Asus GeForce GTX 670MX.
I use NPI as a Frame Rate Limiter = 60.
Thanks again.
Olaf
Honestly, rain in the cabin is a more bigger serious issue than having the mirror at low quality. Im amazed you guys give the mirror more importance than the rain... :shock:
I already knew about AA through nvidia inspector for DX11. This is not new, it comes from a few months back. The problem is, nobody uses this because as we discussed it generates other bigger problems. So, it doesnt work, and thats why nobody uses nvidia inspector on ETS2 these days. Only a very very tiny small group of players (you included) prefer better AA even if that breaks the game completely....BenganJ wrote: ↑January 14th, 2020, 12:34 am@Road Runner
It's been a sheer pleasure being able to participate in this project and I must confess,
that I had almost given up on proper antialiased graphics for a long time, when you came
along. Now I feel I have an even more gorgeous graphics, than during the DX9 period!
So, many, many thanks for your trigger to get to this state of things! :D
Also whats with all the nvidia inspector new versions'? every 10 hours a new version is released... ridiculous they release a new version everytime any driver is updated?
Windows 10 xxxx.xxx whatever is the last version... lol.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Ryzen 5 2600x
Gigabyte Nvidia Geforce GTX 1660 Ti Gaming 6Gb
Motherboard Asus TUF Gaming 450B
16Gb Corsair RAM
Gaming on a 1TB M2 SDD Seagate.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
I may not be able to explain well in English. I apologize in advance.
This is a story about a mod called Heads-Up DISPLAY GPS.
Please check here first. https://steamcommunity.com/sharedfiles/ ... earchtext=
There are comments if the HUD appears to be outside when it rains. You can see it in the early old comments.
https://steamcommunity.com/sharedfiles/ ... earchtext=
I myself remember that when it rained, it bleed.
It seems that the problem is gone now.
Are there any hints here? I'm sorry if it's a big mistake, no matter what.
I may not be able to explain well in English. I apologize in advance.
This is a story about a mod called Heads-Up DISPLAY GPS.
Please check here first. https://steamcommunity.com/sharedfiles/ ... earchtext=
There are comments if the HUD appears to be outside when it rains. You can see it in the early old comments.
https://steamcommunity.com/sharedfiles/ ... earchtext=
I myself remember that when it rained, it bleed.
It seems that the problem is gone now.
Are there any hints here? I'm sorry if it's a big mistake, no matter what.
AMD Ryzen 7 7800X3D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
Searching for a solution to a problem often means that you have to try a lot of
different things of which most probably will be dead ends. You never know which
of the bunch of hints, ideas, that will be the solution in the end, so you have to
try them all. So, thank you for coming up with a similar problem that has now
obviously got a solution. I will have a look at it as soon as possible. I will let you
know what I find.
Searching for a solution to a problem often means that you have to try a lot of
different things of which most probably will be dead ends. You never know which
of the bunch of hints, ideas, that will be the solution in the end, so you have to
try them all. So, thank you for coming up with a similar problem that has now
obviously got a solution. I will have a look at it as soon as possible. I will let you
know what I find.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Folks and whoever is interested
Today I have a new compatibility pattern for you to test,
This one:
I have tested it by setting Rain probability in the game to 100% and sleep,
so that the rain starts. As far as I can see, there's now NO rain in the cabin
anymore :!: :D And it doesn't seem to have any impact on AA or other stuff
either. PLEASE, test this as soon as possible :!: :!: :!: I recorded a video of
the test and here it is:
Today I have a new compatibility pattern for you to test,
This one:
Code: Select all
0x80040F72
so that the rain starts. As far as I can see, there's now NO rain in the cabin
anymore :!: :D And it doesn't seem to have any impact on AA or other stuff
either. PLEASE, test this as soon as possible :!: :!: :!: I recorded a video of
the test and here it is:
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
Test 0x80040F72
There is rain in the room.
I sleep today. Good night!
EDIT:
The head-up GPS I mentioned earlier looked like this before. As if you were outside.
Test 0x80040F72
There is rain in the room.
I sleep today. Good night!
EDIT:
The head-up GPS I mentioned earlier looked like this before. As if you were outside.
Last edited by clear F1 on January 15th, 2020, 7:12 pm, edited 1 time in total.
AMD Ryzen 7 7800X3D
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
ASRock X670E Taichi Carrara
DOMINATOR TITANIUM DDR5-7200 32GB
PNY RTX4070Ti 12GB VERTO LED WE
WD m.2 KIOXIA m.2
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@clear F1
Okay, I'll watch the video! Sleep well my friend!
EDIT: Yep, sadly it shows when it's HEAVY rain. I didn't get any when I tested!
Thank you for testing! Back to the drawing board! :D
Okay, I'll watch the video! Sleep well my friend!
EDIT: Yep, sadly it shows when it's HEAVY rain. I didn't get any when I tested!
Thank you for testing! Back to the drawing board! :D