[DX11] Help regarding Nvidia Profile Inspector (NPI)

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 11th, 2020, 8:17 pm

@JHTrucker

Any link from the first post? I assume that for Single systems it works as I have
no problem zooming through my headtracking scheme!?
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System: Windows 8.1
Processor: Intel Core i7-4790@
Memory: 16GB
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 11th, 2020, 8:20 pm

@BenganJ - Too quick again... Can you make an update to STEP 2 please?

For DUAL, TRIPLE and QUAD setups, check these posts by JHTrucker for instructions on how to adjust to your setup:
V2 AA settings: link
V3 AA info only: link
V3 AA - Enabling in game zoom feature: new link

Zoom has always worked in single (as you know) but multi when fixed for each view stops it working.
Thanks
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 11th, 2020, 8:27 pm

@JHTrucker

Does it look okay now? :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 11th, 2020, 8:31 pm

@BenganJ - Looks good to me!
Thanks
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 12th, 2020, 3:02 pm

Multi Monitor Version 3 AA - Setup guide

SCS PREREQUISITES
Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. You need to be using either Nvidia Surround or TH2GO. The large resolution created by nvidia surround or TH2GO is your in game resolution.

Ensure you have Nvidia Surround enabled and the resolution shown should be used for the in game fullscreen resolution. No need to use the bezel correction option.

With the multimon_config.sii file you've downloaded from STEP 2:

Edit the file with notepad to suit your setup for FOV and bezel correction.
Note: All having FOV 0.000000 will enable in game zoom feature and then FOV is set in game F4 menu.

Triple example:
monitor_config : _Center.AA {
heading_offset: 0.000000 <--------------Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _Left.AA {
heading_offset: 3.500000 <------------- My Bezel (4.0 moves closer to center / 3.0 away)
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _Right.AA {
heading_offset: -3.500000 <------------ My Bezel (-4.0 moves closer to center / -3.0 away)
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _Far.Right.AA {
heading_offset: -0.000000 <------------ Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _AA.Enabler {
heading_offset: 0.000000 <------------- Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

See how that looks in game and adjust "left/right heading_offset" as required.
You'll only need to be somewhere around 2.5, 3, 3.5, 4 & 4.5 (+left & -right)

Note: Double AA V3 also works with in game zoom but has a slight issue.
When looking left out of the drivers door window your view is slightly restricted, stopping you from looking straight back along your trailer.

Double example:
monitor_config : _Left.AA {
heading_offset: 0.000000 <------------- Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _Right.AA {
heading_offset: -3.500000 <------------ My Bezel (-4.0 moves closer to left / -3.0 away)
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _Far.Left.AA {
heading_offset: 0.000000 <------------- Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _Far.Right.AA {
heading_offset: -0.000000 <------------ Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

monitor_config : _AA.Enabler {
heading_offset: 0.000000 <------------- Don't change
horizontal_fov_override: 60.000000 <- set to your value or 0.000000

For reference only:
Version 1 AA - viewtopic.php?p=15501#p15501
Version 2 AA - viewtopic.php?p=15893#p15893
Version 3 AA - viewtopic.php?p=16733#p16733
Version 3 AA zoom - viewtopic.php?p=16784#p16784
Last edited by JHTrucker on March 12th, 2020, 4:56 pm, edited 2 times in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » March 12th, 2020, 3:38 pm

@JHTrucker

Damn, now YOU were too quick for me. I was just about to ask you to summarize
those three posts to one. And further, how about the idea of me making it a note
in the first post instead of a link as it is now? Mission done, so only waiting for your
opinion!
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Memory: 16GB
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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 12th, 2020, 4:36 pm

@BenganJ -I think the link is easier to click than scrolling through a post looking for a note.
Also, i might add a few bits if i think of any... i've just added double example!
Perhaps in time change to a note once it looks like there's no more issues with multi's?
Just my opinion for now.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » March 12th, 2020, 5:08 pm

Unfortunately after playing many hours I came to the conclusion that this AA looks good but has a terrible inconsistent FPS, dropping even at 30FPS in the cities. My system, a i5 + RTS 2060 and a resolution of 3440/1440 at 4x does not cope very well with this AA. As the Spars Grid Supersampling seems to be effective only from 4x upwards and the performance hit is similar or more to scaling 400% in the game. In other words, I'm back to scaling 300x and FXAA... :?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 12th, 2020, 5:16 pm

@black-coffee
I use 2xMS & 2xSG and have been testing FXAA as well.
To me it's still better than default game 100+ scaling and smaa ultra.
My gfx GTX760 3840x1024 is locked at 30 FPS (vsync2) and runs smooth everywhere.
I can't run 400% scaling, too demanding, but i can still see it isn't the best solution either.
Perhaps you have the massive LOD changes? or mirror 900? if so reset them.

Edit: my settings:
Reflections - High
Vegetation - Medium
Grass - HIGH
Weather - High
Shadows - Low
uset r_sun_shadow_texture_size "8192"
uset r_mirror_view_distance "100"
uset g_lod_factor_pedestrian "1"
uset g_lod_factor_parked "1"
uset g_lod_factor_traffic "1.4"
Last edited by JHTrucker on March 12th, 2020, 5:22 pm, edited 2 times in total.
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
Extra Cameras: viewtopic.php?p=46034#p46034
black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » March 12th, 2020, 5:18 pm

with exception of AA every other setting is default, no crazy LODS or other stuff... Maybe my PC is just not good enough to run Promods + this AA...
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