[DX11] Help regarding Nvidia Profile Inspector (NPI)

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DKMellow
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by DKMellow » January 6th, 2020, 10:55 pm

I`ve notice that the AA dose not work as good in ATS as it dose in ETS2.For example In ATS I am using the International Lone Star and because the Mirrors are a bit far away from the cabin I need to set the FOV to 82 Degrees and I noticed that the dashboard is a bit pixelated as you can see here

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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » January 6th, 2020, 11:04 pm

@DKMellow

It's like this! All antialiasing methods cause blurring of the corrected edges, in this case too.
As you are using Nvidia card to be able to use this scheme, I recommend you to re-read
the first post as I have added one more setting I forgot. That is in the Nvidia Control Panel
and the parameter is Image sharpening which I configure for ONLY ETS2/ATS, not Globally!
Can you try that and then tell me if that helped a bit?
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DKMellow
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by DKMellow » January 6th, 2020, 11:09 pm

How much should I set the sharpener to? And I was saying that in ETS2 I have no problem with pixelated dashboards and in ATS there is a bit of pixelation even on fences and wire lines far away
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » January 6th, 2020, 11:12 pm

Just set Image sharpening ON, accept the default setting!
As you yourself pointed out, you probably use different
trucks and the design will probably differ in sharpness too!
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DKMellow
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by DKMellow » January 6th, 2020, 11:26 pm

The sharpener is set only on and I didn't chance the intensity

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DKMellow
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by DKMellow » January 6th, 2020, 11:38 pm

Ok,I am going to sleep. Talk to you tomorrow!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » January 6th, 2020, 11:42 pm

Sleep tight! See ya! :D It looks as if the sharpener
did at least something to the readability! :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by clear F1 » January 7th, 2020, 7:42 am

I heard that the rain would enter the car, but did the sunlight penetrate? The building also penetrates. :shock: You can check it out in the Paris video updated today. :D
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ticreut29 » January 7th, 2020, 8:18 am

Bengan did you have this error in gamelog: <ERROR> Missing terrain material LOD color in aux[2] ?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » January 7th, 2020, 9:35 am

Those AUX2 parameters were inserted by SCS in 1.36. Despite the fact i've managed to apply this to some terrain and road MAT files, i'm still not sure how this work or impact the game. I dont see any difference.
Prepare to see tones of this errors in the game now in almost any map. Tones of them, but harmless.
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