[DX11] Help regarding Nvidia Profile Inspector (NPI)
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Nserto - As stated at the top of the first post:
MSAA works with game versions 1.36 to 1.49 using DX11 only.
You'll have to use TAA now...
MSAA works with game versions 1.36 to 1.49 using DX11 only.
You'll have to use TAA now...
multimon_config.sii files: viewtopic.php?p=17658#p17658
controls.sii edits: viewtopic.php?p=24744#p24744
Driving Enhancements: viewtopic.php?p=67254#p67254
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
controls.sii edits: viewtopic.php?p=24744#p24744
Driving Enhancements: viewtopic.php?p=67254#p67254
TrackIR Driving Enhancements: viewtopic.php?p=46613#p46613
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- Posts: 1
- Joined: March 10th, 2024, 4:03 pm
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
A new NPI is out for the latest nvidia drivers.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I am experimenting eith settings, trying to get it working. At the moment lots of stuff is invisible using the previous settings. Has anyone else tried? I will update here if I make any progress.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
Hello. Is this Guide obsolete meanwhile and we forced to use the msaa+taa/taa in the native settings or is this method still better than this msaa/taa? even with ultra settings, optimized reshade and 400% scale, i have much aliasing and the rear mirrors are almost pixel mash.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
If you read just 3 posts above yours you will understand this is not working anymore.