[DX11] Help regarding Nvidia Profile Inspector (NPI)

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JHTrucker
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by JHTrucker » March 29th, 2025, 2:06 pm

@Nserto - As stated at the top of the first post:
MSAA works with game versions 1.36 to 1.49 using DX11 only.

You'll have to use TAA now...
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karnitsky88
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by karnitsky88 » April 1st, 2025, 11:05 pm

JHTrucker wrote:
March 29th, 2025, 2:06 pm
@Nserto - As stated at the top of the first post:
MSAA works with game versions 1.36 to 1.49 using DX11 only.

You'll have to use TAA now...
Honestly I miss NPI AA much better and crispier than the Temporal AA we have now
André
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by André » May 11th, 2025, 8:37 pm

A new NPI is out for the latest nvidia drivers.
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humpwheat
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by humpwheat » May 26th, 2025, 4:49 pm

I am experimenting eith settings, trying to get it working. At the moment lots of stuff is invisible using the previous settings. Has anyone else tried? I will update here if I make any progress.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Angry » May 26th, 2025, 5:36 pm

Hello. Is this Guide obsolete meanwhile and we forced to use the msaa+taa/taa in the native settings or is this method still better than this msaa/taa? even with ultra settings, optimized reshade and 400% scale, i have much aliasing and the rear mirrors are almost pixel mash.
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Arayas
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Arayas » May 26th, 2025, 10:49 pm

If you read just 3 posts above yours you will understand this is not working anymore.
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