[DX11] Help regarding Nvidia Profile Inspector (NPI)

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black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » January 14th, 2022, 8:03 pm

unfortunately not even DLDSR can sort out the game engine made by SCS... back to SGSSAA.
Update - maybe I spoke too soon, after playing for 1 hour it seems the AI powered DLDSR is getting increasingly better.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by azumukupoe » January 14th, 2022, 9:02 pm

alright this is how ATS with DLDSR in work looks like
image will look sharper with the cost of more visible aliasing
somehow smoothness setting doesn't seem to apply on my PC so I suppose DLDSR is running with 0% smoothness
https://imgsli.com/OTA0OTU
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black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » January 14th, 2022, 9:03 pm

Use the ingame SMAA on top of the DLDSR or use FXAA from NCP.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by azumukupoe » January 14th, 2022, 9:38 pm

I'd say that grill looks weird with SMAA but it looks good enough that I might stop using NPI
https://imgsli.com/OTA1MTc
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black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » January 14th, 2022, 9:45 pm

Hopefully it will get better and better in time like DLSS has.
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ykon28
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by ykon28 » January 14th, 2022, 10:04 pm

At least with the new Freestyle filters we can have some kind of ambient occlussion while using Inspector.

Image

My settings

Image
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by azumukupoe » January 14th, 2022, 10:12 pm

just one note for people trying MSAA: in-game SSAO still looks silly so maybe it's better turned off
and if you are not using SGSS, you can use Reshade instead of Freestyle if I'm not wrong
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black-coffee
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » January 14th, 2022, 10:38 pm

After further testing I can honestly say that DSR 1.78x DL looks similar to 2x SGSSAA and 2.25x DL looks similar to 4x SGSSAA. Both with significant better performance than SGSSAA. Sure, there still are some issues with slight shimmering in the distance but mostly it seems NVIDIA has finally done it.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by b1121 » January 15th, 2022, 3:38 pm

One question, my screen resolution is 2560x1440 ,
I set DLDSR to 2.25x and set the resolution to 3840x2160 in the game, so do I still need to set scaling?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by black-coffee » January 15th, 2022, 4:49 pm

You can leave it at 100% but if you have a powerful PC you can set it higher if you wish or feel the game still doesn't look good enough... Also, it might be a good idea to generate a fresh config.sys file now, different from the one used for SGSSAA and the multimon_config.sys is also no longer needed.
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