[DX11] Help regarding Nvidia Profile Inspector (NPI)

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skyy-v8
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by skyy-v8 » May 1st, 2021, 12:46 pm

Take at look at my edited post, the last picutre.. Its very massive... Not sure if its mod related or some tweacking NPI / NCP :resent: :resent:
Pictures on Promods in Denmark.. Graphic mods used Europe Reskin and realistic brutal weather hmmm...
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Ronin
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ronin » May 1st, 2021, 12:51 pm

I am not sure also.
But my first guess it has something to do with change of textures from other mods. Like europe reskin.
Do you have it also when you don't use Europe Reskin and realistic brutal weather?
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BenganJ
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 1st, 2021, 12:53 pm

@skyy-v8

I'm sorry, but I'm not sure what you mean! Can you be a bit more precise? Road lines, especially
those that are many in parallel, have always flickered under certain viewing angles.

Also, textures placed flat on top of other textures always flicker when viewing angle changes.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ronin » May 1st, 2021, 12:55 pm

BenganJ wrote:
April 30th, 2021, 8:18 pm
@skyy-v8

FIRST, that way of setting LOD changes for trees and grass does NOT work any more, as Sound Fixes Pack
doesn't contain game_data.sii file now. I'll make a note about that in first post. BTW, SFP shall NOT be
above my BG, so move it right below that.
SECOND, NO there's NOT any difference, as we also have said in the first post, 4xAA is what we maximum
can get.
@Bengan,
Doesn't it work anymore because of the fact the data.sii file now is missing? Of doesn't it work period?
I mean does it work if we use an other data.sii file and change the values?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ronin » May 1st, 2021, 12:57 pm

BenganJ wrote:
May 1st, 2021, 12:53 pm
@skyy-v8

I'm sorry, but I'm not sure what you mean! Can you be a bit more precise? Road lines, especially
those that are many in parallel, have always flickered under certain viewing angles.

Also, textures placed flat on top of other textures always flicker when viewing angle changes.
That is the same thing as I thought. Some mods (like europe Reskin) place other textures on top of other textures.
That is maybe the cause of the white dots in this case
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 1st, 2021, 1:00 pm

@olaf28

Earlier Drive Safely used sound parameters in game_data.sii to adjust overall his sounds. That
isn't needed and working anymore after SCS switched to FMOD sound, so the file isn't there
anymore in SFP. I persuaded him to single out the LOD settings into a SUI file, so that we could
change ONLY the LOD parameters, so now that scheme is dead. Now one has to search out or
use your own game_data.sii file and do the changes in that one.
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 1st, 2021, 1:02 pm

@olaf28

No my friend, Europe Reskin replaces some textures with it's own textures, NOT adding them on top!
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ronin » May 1st, 2021, 1:08 pm

BenganJ wrote:
May 1st, 2021, 1:00 pm
@olaf28

Earlier Drive Safely used sound parameters in game_data.sii to adjust overall his sounds. That
isn't needed and working anymore after SCS switched to FMOD sound, so the file isn't there
anymore in SFP. I persuaded him to single out the LOD settings into a SUI file, so that we could
change ONLY the LOD parameters, so now that scheme is dead. Now one has to search out or
use your own game_data.sii file and do the changes in that one.
@ Bengan
Thx...that is what I was hopeing for :grin:

About the textures.
If Europe Reskin replaces the textures, then I have no idea why there are those white dots.
I have seen them myself. Only I didn't have time to find out wat caused this. And I don't remember where I saw this
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by BenganJ » May 1st, 2021, 1:12 pm

@olaf28

Next time you see something like that, just load that map into the Editor, register which texture is used at
that road segment or prefab, load that DDS image in a viewer and zoom in. Are those white dots there?
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Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)

Post by Ronin » May 1st, 2021, 1:35 pm

@Bengan,
If I run into them I will try to do so. Thx
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