Make your game even better
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FormelLMS
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by FormelLMS » February 7th, 2021, 4:43 pm
JHTrucker wrote: ↑February 7th, 2021, 3:23 pm
@FormelLMS - Already fixed... check my alternative multimon files.
viewtopic.php?p=17658#p17658
Then pick 'Single ultra wide curved monitor AA setup' or any others you may fancy.
This is incredible. Many thanks. I thought, I have to play around with that. So only copiing and its great. Very cool!
Oh, and normally I ad my FOV at 70 degrees. Do you know, how I found the correct setup for 70 degrees? Or is this not possible?
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BenganJ
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by BenganJ » February 7th, 2021, 4:58 pm
@Paty
Then that mod will NOT work and you haven't read what I have written in the first post.
Going the .sui way with only that content will ONLY work with the SFP mod! In all other
cases you have to check which top most mod has a game_data.sii file in it and either
edit that in mod file OR unpack that whole file, make your own mod of that single file
with your own values for the LODs. Next time that mod is released or some other mod
becomes the top most, you have to redo all. Understood?
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Paty
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by Paty » February 7th, 2021, 5:05 pm
Now understand. In this case I must wait for a good 1.40 mod... yes.
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Paty
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by Paty » February 7th, 2021, 5:07 pm
Any opinion about videos?
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BenganJ
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by BenganJ » February 7th, 2021, 5:10 pm
@Paty
Ah, videos look pretty good, but I thought I commented the tree problem in my previous post.
You haven't got any changed LODs for grass and trees, so good it is!
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JHTrucker
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by JHTrucker » February 7th, 2021, 6:56 pm
@FormelLMS - Thanks for being the first to actually comment on this ultra!
As i can't fully check this because i use 3 1280x1024 monitors and so can't see the joins (i make a narrower game window but it's not a proper fullscreen test), can you test with these values for FOV 65 & 70. If ok i'll add the info to the ultra page for others to use if required.
Center FOV 65
Left FOV 109
Right FOV 109
Center FOV 70
Left FOV 113
Right FOV 113
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FormelLMS
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by FormelLMS » February 7th, 2021, 7:55 pm
JHTrucker wrote: ↑February 7th, 2021, 6:56 pm
Center FOV 65
Left FOV 109
Right FOV 109
Center FOV 70
Left FOV 113
Right FOV 113
This looks good, but not 100 percent on both. But it's same with 60 on this screen.
On the picture you can see the kink
A question to this: are there only those three values to change? So I can check them.
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JHTrucker
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by JHTrucker » February 7th, 2021, 10:23 pm
@FormelLMS
Basically, yes, just change left and right FOV 'a bit'.
Increase FOV will reduce that images height and vice versa.
If that can't manage to fix it then it's a bit harder as you then need to move the images and play with other values.
Easy tweaking Guide:
Open the multimon_config.sii file with notepad.
Start game and get to driving screen and see what needs tweaking.
ALT-TAB to notepad and make changes and save (not close).
ALT-TAB back to game and use console, type multimon reload and press enter and close console.
You see the difference straight away.
Just keep doing the above ALT-TAB process until you are satisfied.
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FormelLMS
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by FormelLMS » February 7th, 2021, 11:04 pm
Hey, thanks for clarifying that. I definitely want to try those settings out. Could take some time, because in the week it's a bit harder for me. But I will definitely share my findings when I'm satisfied. Hoping to help some others out in future.
Are the other values to move the images in this files, too?
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JHTrucker
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by JHTrucker » February 8th, 2021, 12:52 am
@FormelLMS - I'll take another look at the values i set it up with to see if i can make it better in case FOV changes aren't enough. It gets complicated!
Happy to have a tester/feedback.
Keep a check on this thread over the next day or so.