[DX11] Help regarding Nvidia Profile Inspector (NPI)
- paokkerkir
- PPM
- Posts: 231
- Joined: April 10th, 2020, 10:35 pm
- Location: Corfu, Greece
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
I will try it and let you know!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@paokkerkir
If you can use ReShade check out this pack by BlueSkyKnight,
Link to ReShade topic: https://reshade.me/forum/shader-present ... pic-shader
Link to his GitHub repository: https://github.com/BlueSkyDefender/Depth3D
I used it earlier to get a 3D stereo image from the regular ETS2 and ATS EXE files,
not the Occulus specific ones, thereby no deactivated settings, just the ordinary
ones. Since then he has developed it further with even more support for VR.
If you can use ReShade check out this pack by BlueSkyKnight,
Link to ReShade topic: https://reshade.me/forum/shader-present ... pic-shader
Link to his GitHub repository: https://github.com/BlueSkyDefender/Depth3D
I used it earlier to get a 3D stereo image from the regular ETS2 and ATS EXE files,
not the Occulus specific ones, thereby no deactivated settings, just the ordinary
ones. Since then he has developed it further with even more support for VR.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
To add to JHTruckers suggestion I aslo suggest changing dof values. In my opinion a slight dof effect looks nice but the default values are too much in my opinion.
I suggest using these values, but your preference could be different.
uset r_dof_filter_size "0.385"
uset r_dof_transition "575"
uset r_dof_start "200"
uset r_dof "2"
I suggest using these values, but your preference could be different.
uset r_dof_filter_size "0.385"
uset r_dof_transition "575"
uset r_dof_start "200"
uset r_dof "2"
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Photon_
Thanks very much for your suggestion. That's the beauty with a creative community,
so keep them coming folks!
EDIT: Is that value of "2" for r_dof the same as for r_color_correction, as it is only tickable
within the game, thereby getting it set to "1"? Note that SCS's Modding Wiki does not treat
r_dof the same way as r_color_correction!!!
Thanks very much for your suggestion. That's the beauty with a creative community,
so keep them coming folks!
EDIT: Is that value of "2" for r_dof the same as for r_color_correction, as it is only tickable
within the game, thereby getting it set to "1"? Note that SCS's Modding Wiki does not treat
r_dof the same way as r_color_correction!!!
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Photon_
So, unless you set r_dof to "2", changes in the other parameter values have NO effect?
So, unless you set r_dof to "2", changes in the other parameter values have NO effect?
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@BenganJ
Yes. Even the default values are less intense then the game forced ones.
Yes. Even the default values are less intense then the game forced ones.
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Photon_
Okay, thanks for help with additional info!
Okay, thanks for help with additional info!
- SETrucker
- Posts: 225
- Joined: February 9th, 2019, 2:18 pm
- Location: Sweden, Östergötland, Finspång
- Contact:
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
What makes this one in Config something?
unset g_lod_factor_traffic "5.0"
unset g_lod_factor_traffic "5.0"
YouTube channel for Euro Truck Simulator 2:
Follow my different missions on my channel https://youtube.com/channel/UC0ASSqpFaNfS9vBYW4nqhrQ
New 2 video every dag!!
CPU: AMD Ryzen 9 5950X 16-Core Processor 3.4-4.9 GHz
Follow my different missions on my channel https://youtube.com/channel/UC0ASSqpFaNfS9vBYW4nqhrQ
New 2 video every dag!!
CPU: AMD Ryzen 9 5950X 16-Core Processor 3.4-4.9 GHz
Re: [DX11] Help regarding Nvidia Profile Inspector (NPI)
@Gutte72
AI traffic that you meet on the roads changes texture from low resolution to high resolution at
some point and the higher value you set the further away that change will take place.
AI traffic that you meet on the roads changes texture from low resolution to high resolution at
some point and the higher value you set the further away that change will take place.