Page 3 of 5

Re: Super Traffic 1.1 [1.35]

Posted: August 29th, 2019, 8:38 pm
by BenganJ
You're so welcome! :D

Re: Super Traffic 1.2 [1.36]

Posted: February 17th, 2020, 2:08 pm
by Arayas
first post updated

Re: Super Traffic 1.2 [1.36]

Posted: February 17th, 2020, 2:21 pm
by BenganJ
Nice, thank you! :D

Re: Super Traffic 1.2 [1.36]

Posted: February 17th, 2020, 3:03 pm
by Tapir
Thanks, Arayas ;)

Re: Super Traffic 1.2 [1.36]

Posted: February 17th, 2020, 6:32 pm
by Frankiee
Many, many thanks.
This is a great stuff! :)

Re: Super Traffic 1.2 [1.36]

Posted: May 3rd, 2020, 6:42 pm
by paokkerkir
Link in main site still points to version 1.1 ;) @Arayas

Re: Super Traffic 1.2 [1.36]

Posted: May 3rd, 2020, 6:54 pm
by Arayas
thank you, FIXED

Re: Super Traffic 1.2 [1.36]

Posted: May 29th, 2020, 6:20 pm
by Arayas
first page updated for 1.37

Re: Super Traffic 1.2 [1.36]

Posted: June 16th, 2020, 12:15 am
by paokkerkir
@Arayas, with the version 1.2 I have enormous traffic jams in train stops and highway exits. I use Supertraffic in both ETS2 and ATS and only in ATS this happened - the g_traffic is set to 1.0. Have you adjusted anything about it in your 1.3 version?

Re: Super Traffic 1.2 [1.36]

Posted: June 16th, 2020, 1:48 am
by Arayas
Nope, traffic values are the same for ages, i just update new paramaters included by SCS from time to time.
The value makes no difference where you are, on highway exits or on highway on a simple road or a simple road with a train stop.

Do an experiment, open the mod, def/traffic_data.sii and modify
max_vehicle_count: 140 to lower (70, 80, default is 50)
That's the total number of vehicle spawned in the same time. Is good for FPS also.