Super Traffic 1.4 [1.38]

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BenganJ
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Re: Super Traffic 1.1 [1.35]

Post by BenganJ » August 29th, 2019, 8:38 pm

You're so welcome! :D
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Arayas
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Re: Super Traffic 1.2 [1.36]

Post by Arayas » February 17th, 2020, 2:08 pm

first post updated
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BenganJ
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Re: Super Traffic 1.2 [1.36]

Post by BenganJ » February 17th, 2020, 2:21 pm

Nice, thank you! :D
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Re: Super Traffic 1.2 [1.36]

Post by Tapir » February 17th, 2020, 3:03 pm

Thanks, Arayas ;)
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Frankiee
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Re: Super Traffic 1.2 [1.36]

Post by Frankiee » February 17th, 2020, 6:32 pm

Many, many thanks.
This is a great stuff! :)
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Re: Super Traffic 1.2 [1.36]

Post by paokkerkir » May 3rd, 2020, 6:42 pm

Link in main site still points to version 1.1 ;) @Arayas
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Re: Super Traffic 1.2 [1.36]

Post by Arayas » May 3rd, 2020, 6:54 pm

thank you, FIXED
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Arayas
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Re: Super Traffic 1.2 [1.36]

Post by Arayas » May 29th, 2020, 6:20 pm

first page updated for 1.37
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Re: Super Traffic 1.2 [1.36]

Post by paokkerkir » June 16th, 2020, 12:15 am

@Arayas, with the version 1.2 I have enormous traffic jams in train stops and highway exits. I use Supertraffic in both ETS2 and ATS and only in ATS this happened - the g_traffic is set to 1.0. Have you adjusted anything about it in your 1.3 version?
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Re: Super Traffic 1.2 [1.36]

Post by Arayas » June 16th, 2020, 1:48 am

Nope, traffic values are the same for ages, i just update new paramaters included by SCS from time to time.
The value makes no difference where you are, on highway exits or on highway on a simple road or a simple road with a train stop.

Do an experiment, open the mod, def/traffic_data.sii and modify
max_vehicle_count: 140 to lower (70, 80, default is 50)
That's the total number of vehicle spawned in the same time. Is good for FPS also.
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