LOG: Index outside array boundaries

MG Mike
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Re: LOG: Index outside array boundaries

Post by MG Mike » September 28th, 2020, 9:22 am

Thanks I copy the link to this topic to my colleagues, so they can look at these things.

Thanks in advance.

The funny thing is, at our 1.0a release version the crash is there.. At our current 1.1 W. I. P. Version the crash seems to be gone at least at my pc.... But no one has fixed anything?! A little mystery..

Regards
MG Mike
MG Mike
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Re: LOG: Index outside array boundaries

Post by MG Mike » October 3rd, 2020, 1:25 pm

So the first error seems to be at Löbau Area at the A4 near polish border, but Topolino does not know what is is exactly.
The second one is located at Bremerhaven, he directed it to the Mapper Nomsn who build Bremerhaven. I hope he can found out..

Be Topolino does not think these two errors cause crashes at Groningen.

The other mystery what's left, is that in our current WIP version 1.1 the error seems to be gone. But no one has fixed it intentionally... Hmm
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Arayas
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Re: LOG: Index outside array boundaries

Post by Arayas » October 3rd, 2020, 1:59 pm

usualy the best way for a map to ease the load on the GPU/CPU is to go even further with optimizations.
Other way is to look at custom materials placed there, some textures may be too big or broken. Usual mistakes for model maker is to asign hi-res textures and not making a LOD variant with small texture.
This is the way SCS works, you see a building far with 512x512 texture (lod model) and on 200 m distance it loads the 2048x2048 texture to look nice. This is just an example.
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HotNano
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Re: LOG: Index outside array boundaries

Post by HotNano » January 12th, 2022, 7:49 am

I also got this error in version 1.43 and random crash.The mods used include real traffic density, jazzcat and Daniels random events. Is there a conflict?
<ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_143_windows_bin_steam_x64\build\prism\src\p3core\collections\arrays\arrays_base_impl.h(491): ??A?$array_t@_K@prism@@QEAAAEA_K_K@Z: Index outside array boundaries.
HotNano
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Re: LOG: Index outside array boundaries

Post by HotNano » January 12th, 2022, 8:18 am

real traffic density(default setting):

SiiNunit
{
traffic_data : .traffic.data {

max_vehicle_count: 10000 # Total AI vehicle count limit (including trucks)

Is this the cause of the crash?
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Arayas
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Re: LOG: Index outside array boundaries

Post by Arayas » January 12th, 2022, 9:45 am

It could be, but also it could be something else, a mod, a limitation. Post in troubleshooting attaching a gamelog just after crash.
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HotNano
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Re: LOG: Index outside array boundaries

Post by HotNano » January 12th, 2022, 10:13 am

Thks Arayas.game.log has been overwritten. I will back it up next time I crash
ricardofsm91
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Re: LOG: Index outside array boundaries

Post by ricardofsm91 » March 30th, 2022, 4:52 am

same problem here , my game is allways crashing at some point and in my gamelog ends with that index error , so annoying.

- my gamelog
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XesXand
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Re: LOG: Index outside array boundaries

Post by XesXand » August 10th, 2022, 2:18 am

Arayas , thank you for your elaboration.
I follow this for years, but (lazy me) only now registering.
Greetings from Croatia, and again, a must read post for how to be moderate about putting a lot of mods.
carnelrig
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Re: LOG: Index outside array boundaries

Post by carnelrig » August 14th, 2022, 3:27 am

Many Thanks Arayas; again
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