Using the Map Editor

wongchiucheong
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Re: Using the Map Editor

Post by wongchiucheong » August 15th, 2021, 7:52 am

game.log.txt
Thanks,all the errors fixed as you said,however that last line still appears.
I couldn't find any errors in the text generated,so what's the problem then
And what i can see is about many buffer size texts inside
The photo below shows the crashing area in which i drive into,surrounded by red line i draw
ets2_20210815_130225_00.png
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Arayas
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Re: Using the Map Editor

Post by Arayas » August 15th, 2021, 10:28 am

I dont see a crashing error so i cannot tell whats the problem. Can you open that area in editor?
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 15th, 2021, 12:50 pm

Command for delete UID in console?

In my editor.log, I have elements that are too long, but that are not visible (too high, too low, invisible, etc...)
"<ERROR> Road item length exceeded 1000.0m (-17522.6;76.5664;-14813.9), (uid: 0x3F5D19ECCE800001)"
I know you can remove them with the console, but I don't know the command to do it.
someone can give it to me...Thank you
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ItzHonzula
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Re: Using the Map Editor

Post by ItzHonzula » August 15th, 2021, 1:05 pm

g_delete_uid {UID}
EuRoadNet and Projekt Česko developer.

silly nonbinary existence :3
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 16th, 2021, 6:23 pm

The GPS editor and game shows me a false route...
I tried to remove that part of the road and replace it, it doesn't change anything,
i still have that flaw
there is no ghost road underneath......

Anyone have an idea to solve this problem?
Thanks
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Arayas
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Re: Using the Map Editor

Post by Arayas » August 16th, 2021, 6:36 pm

Its related to map projection, only Bengan could help you with that.
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ItzHonzula
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Re: Using the Map Editor

Post by ItzHonzula » August 16th, 2021, 6:57 pm

Maybe isn't this the same issue as it was with PM Norwich while the Ultimate BG by BanganJ was used?
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 18th, 2021, 10:35 am

Bengan, help me... :thank_you:
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09_KZ
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Re: Using the Map Editor

Post by 09_KZ » August 18th, 2021, 5:33 pm

@bartofer

Anyone have an idea to solve this problem?

I had similar problems, I selected the entire map in the sector it is in (the stretched area is not selected as a node) then copied this area with Ctrl + c, then pasted it into a free sector with Ctrl + v and saved. with placement on the map. after which he removed the defective sector and returned the card to its place. Perhaps it will be useful as one of the options, but here, wait for Bengan
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 19th, 2021, 9:18 am

I tested this method, I cut the defective part,
i stuck it somewhere else, and the flaw does not appear.
I saved, compiled, and re-opened
i copied the moved part, and put it back in the right place......
the defect comes directly back...
it didn't work for me... too bad
thank you for the idea......

I'm looking forward to Bengan......
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