Using the Map Editor
-
- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
I couldn't find any errors in the text generated,so what's the problem then
And what i can see is about many buffer size texts inside
The photo below shows the crashing area in which i drive into,surrounded by red line i draw
Re: Using the Map Editor
I dont see a crashing error so i cannot tell whats the problem. Can you open that area in editor?
Re: Using the Map Editor
Command for delete UID in console?
In my editor.log, I have elements that are too long, but that are not visible (too high, too low, invisible, etc...)
"<ERROR> Road item length exceeded 1000.0m (-17522.6;76.5664;-14813.9), (uid: 0x3F5D19ECCE800001)"
I know you can remove them with the console, but I don't know the command to do it.
someone can give it to me...Thank you
In my editor.log, I have elements that are too long, but that are not visible (too high, too low, invisible, etc...)
"<ERROR> Road item length exceeded 1000.0m (-17522.6;76.5664;-14813.9), (uid: 0x3F5D19ECCE800001)"
I know you can remove them with the console, but I don't know the command to do it.
someone can give it to me...Thank you
- ItzHonzula
- VIP
- Posts: 448
- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Using the Map Editor
g_delete_uid {UID}
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Using the Map Editor
The GPS editor and game shows me a false route...
I tried to remove that part of the road and replace it, it doesn't change anything,
i still have that flaw
there is no ghost road underneath......
Anyone have an idea to solve this problem?
Thanks
I tried to remove that part of the road and replace it, it doesn't change anything,
i still have that flaw
there is no ghost road underneath......
Anyone have an idea to solve this problem?
Thanks
Re: Using the Map Editor
Its related to map projection, only Bengan could help you with that.
- ItzHonzula
- VIP
- Posts: 448
- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Using the Map Editor
Maybe isn't this the same issue as it was with PM Norwich while the Ultimate BG by BanganJ was used?
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Using the Map Editor
Bengan, help me...
Re: Using the Map Editor
@bartofer
Anyone have an idea to solve this problem?
I had similar problems, I selected the entire map in the sector it is in (the stretched area is not selected as a node) then copied this area with Ctrl + c, then pasted it into a free sector with Ctrl + v and saved. with placement on the map. after which he removed the defective sector and returned the card to its place. Perhaps it will be useful as one of the options, but here, wait for Bengan
Anyone have an idea to solve this problem?
I had similar problems, I selected the entire map in the sector it is in (the stretched area is not selected as a node) then copied this area with Ctrl + c, then pasted it into a free sector with Ctrl + v and saved. with placement on the map. after which he removed the defective sector and returned the card to its place. Perhaps it will be useful as one of the options, but here, wait for Bengan
Re: Using the Map Editor
I tested this method, I cut the defective part,
i stuck it somewhere else, and the flaw does not appear.
I saved, compiled, and re-opened
i copied the moved part, and put it back in the right place......
the defect comes directly back...
it didn't work for me... too bad
thank you for the idea......
I'm looking forward to Bengan......
i stuck it somewhere else, and the flaw does not appear.
I saved, compiled, and re-opened
i copied the moved part, and put it back in the right place......
the defect comes directly back...
it didn't work for me... too bad
thank you for the idea......
I'm looking forward to Bengan......