Using the Map Editor

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Arayas
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Re: Using the Map Editor

Post by Arayas » August 29th, 2021, 11:37 am

You can map having NO zip or scs file in your mod folder, just the uncompresed folders, and in this way you can save the board/template wherever you want. Yes the editor "reads" zip's, scs's but also folders.
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Digital X
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Re: Using the Map Editor

Post by Digital X » August 29th, 2021, 11:09 pm

I finally learnt how to make custom terrain textures, however it's a little bit shiny and catches the sun. How can I fix this? If you drive facing away from the sun it looks fine. I'm assuming it's one of the many sliders in Blender under Materials?

Using the dif.spec shader preset.


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Re: Using the Map Editor

Post by Arayas » August 29th, 2021, 11:55 pm

save the dds without mipmaps, and see the MAT file who calls the tobj->dds, there are "shininess" and "reflection" values you can tweak.
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Re: Using the Map Editor

Post by Digital X » August 30th, 2021, 6:55 pm

OK thanks.
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Re: Using the Map Editor

Post by bartofer » September 1st, 2021, 1:06 pm

Cities and businesses disappear......

Hello,
Yesterday, I created a new company for my Bartoland card (in the same way as the others)
and after compilation and re-opening in the editor, no more companies of my map are recognized...?
I checked all my files, everything was OK...
i redid the manipulations, but nothing has changed...
This morning I took over my previous card (without the new business creation),
and I created a new village, just like the others...
and once in the editor, no village of my map is recognized anymore...—and!

I don't think we're limited by the number of companies or villages,
so where can this concern come from?
If you have an idea, I'm a taker
Thanks in advance
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Re: Using the Map Editor

Post by Arayas » September 1st, 2021, 1:45 pm

if something is wrong, a conflict or something, first thing to look is editor log.
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bartofer
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Re: Using the Map Editor

Post by bartofer » September 1st, 2021, 3:38 pm

After uninstalling, re-installing ETS2,
then various tests and tests, it seems to be working again,
just having to delete this line on the city file!!!

I would never understand error handling on ETS2...
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Re: Using the Map Editor

Post by bartofer » September 15th, 2021, 8:30 pm

Hello
On my map, I regularly add companies and make their signs...
that I fill in "signs.bartoland.sii"
but the new series of panels i make "erases" all the others in the editor...
the only reason i can see is that i am over 100:
sign_model: sign.bartoland_100
{

sign_name: "stn arrow up logo"

model_desc: "/model2/sign/company_logos/stn/arrow_up_it.pmd"
model_coll: "/model2/sign/company_logos/stn/arrow_up_it.pmc"
look_name: default
dynamic: false

drop_sun_shadows: 3
}
Is there a limit to the amount of panels?
If yes, how to fix the problem: other signs.bartoland files??? , or???
if not, what would be the cause of this defect...

Thanks in advance...
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Re: Using the Map Editor

Post by GorGon » September 17th, 2021, 7:31 am

hello everyone, how to fix this error --> [fs] Failed to open file '/prefab/truck_dealer/truck_dealer_02.meta' in the read_only mode.
load_unit_tree() - failed to open (/prefab/truck_dealer/truck_dealer_02.meta). thank you
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Re: Using the Map Editor

Post by Arayas » September 17th, 2021, 10:34 am

You can't and you should ignore that internal error. Is related to a META file who is not editable and its popping even for SCS materials. If they can't fix their own game....
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