Using the Map Editor
Re: Using the Map Editor
if the model has no semaphores, no. Use blender.
Re: Using the Map Editor
bartofer, You may be missing the def folder, and editor_data_custom.sii inside.
should look similar to this, with your own .mbd and background.mat of course.
Side note, is there no @ system like on the scs forum?
should look similar to this, with your own .mbd and background.mat of course.
Code: Select all
# INTERNAL MEMBERS: Insert your map specification to mod_internal.
# (\mod_internal\base\def\editor_data_custom.sui)
# Modders: Use this file to add your own map specification.
map_import_offset: (0, 0, 0)
bcg_map_name[]: "/map/sanville.mbd"
bcg_material[]: "/material/editor/sanville.mat"
bcg_size_x[]: 60000
bcg_size_y[]: 60000
bcg_offset_x[]: 0
bcg_offset_y[]: 0
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: Using the Map Editor
Thanks for the great tutorials. I try to learn the map editor but if I follow you're tutorial everything goes fine until I want to load my own map with a couple of sectors. I do everything exactly the same as you but my mymap don't want to load. 'Failed to load the map' is the error.
In my documents/Euro truck Simulator 2/ have I added a 'mod' folder.
In that mod folder have I placed the folder 'map'. In that folder stands the folder 'mymap' and 'mymap.mbd'.
In the folder 'mymap' are the 4 sectors sec+0008-0006.
Back in the 'mod' folder have I zipped everything. After that I added the shortcut from the main steam file with the line "C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit mymap -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000.
If I open that shortcut steam file afterwards, does it load for a while and ends with the 'Failed to load the map!' error.
I also removed the only-read' modes in the folders.
What do I wrong or is the tutorial outdated?
In my documents/Euro truck Simulator 2/ have I added a 'mod' folder.
In that mod folder have I placed the folder 'map'. In that folder stands the folder 'mymap' and 'mymap.mbd'.
In the folder 'mymap' are the 4 sectors sec+0008-0006.
Back in the 'mod' folder have I zipped everything. After that I added the shortcut from the main steam file with the line "C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit mymap -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000.
If I open that shortcut steam file afterwards, does it load for a while and ends with the 'Failed to load the map!' error.
I also removed the only-read' modes in the folders.
What do I wrong or is the tutorial outdated?
Re: Using the Map Editor
if you start with that shortcut everything is fine.
the game doesnt find your mbd, so the path is wrong.
try another way, with folders, no scs no zip.
create a folder named
user_map
and in it place map/mymap folder and mbd.
create a folder named WHATEVERNAME in it place a def folder, a model and so on.
i am mapping with no scs or zip in mod folder.
the game doesnt find your mbd, so the path is wrong.
try another way, with folders, no scs no zip.
create a folder named
user_map
and in it place map/mymap folder and mbd.
create a folder named WHATEVERNAME in it place a def folder, a model and so on.
i am mapping with no scs or zip in mod folder.
Re: Using the Map Editor
Thank you for your answer. Has the user_map folder be placed IN the folder 'mod'?Arayas wrote: ↑March 9th, 2022, 6:09 pmif you start with that shortcut everything is fine.
the game doesnt find your mbd, so the path is wrong.
try another way, with folders, no scs no zip.
create a folder named
user_map
and in it place map/mymap folder and mbd.
create a folder named WHATEVERNAME in it place a def folder, a model and so on.
i am mapping with no scs or zip in mod folder.
- ItzHonzula
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Re: Using the Map Editor
yes, in your regular mod folder so the game can read it while loading.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Using the Map Editor
Thanks! It works now. Now can I continue with the tutorials.ItzHonzula wrote: ↑March 9th, 2022, 8:48 pmyes, in your regular mod folder so the game can read it while loading.
- ItzHonzula
- VIP
- Posts: 448
- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Using the Map Editor
i'm trying to clone an advert board with my own texture but it refuses to work, did it exactly as in the tutorial, what did i do wrong?
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Using the Map Editor
most likely error its a bad path in definitions, folders, tobj and so on.
your editor doesnt find the pmd file
00:01:09.269 : <ERROR> Missing model item geometry data! (/modelpcz/props/advert/advert_big_01_cze.pmd)
your editor doesnt find the pmd file
00:01:09.269 : <ERROR> Missing model item geometry data! (/modelpcz/props/advert/advert_big_01_cze.pmd)