Using the Map Editor

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Arayas
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Re: Using the Map Editor

Post by Arayas » August 19th, 2021, 9:20 am

Bengan has some time for personal life, so....
Leave it as it is, its just a projection issue on map view, not a defective mapping.
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 19th, 2021, 10:46 pm

OK. Thanks...
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Re: Using the Map Editor

Post by wongchiucheong » August 24th, 2021, 6:24 am

Hi the last recent issue is temporarily solved.Another question I want to ask here is how can I make the potholes on road in the editor?Anyone has an answer for this plz?
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Arayas
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Re: Using the Map Editor

Post by Arayas » August 24th, 2021, 8:19 am

If you talk about damaged roads...SCS doesnt have them, they live in an ideal world. Those are usualy made by third party mods.
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Re: Using the Map Editor

Post by ItzHonzula » August 24th, 2021, 8:49 am

You can create bumpy roads with terrain or bezier patch under road items. then you move the vertices above using vertex tool (V). You can hide them and just keep the collisions with invis terrain and some road overlay curve models/patch models.
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Re: Using the Map Editor

Post by Digital X » August 24th, 2021, 6:08 pm

How do I go about placing a custom cargo pickup/delivery locations? I have seen this on several maps but unsure of the procedure.

For example you can choose where to place a ferry connection icon. If I wanted to pickup cargo in the middle of a field, how would I do that?

Might be biting off more than I can chew here.
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Re: Using the Map Editor

Post by ItzHonzula » August 24th, 2021, 9:21 pm

you can use invisible roads and Custom Company mod by Kirrou. https://forum.scssoft.com/viewtopic.php?f=176&t=267781
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Re: Using the Map Editor

Post by Digital X » August 25th, 2021, 5:22 pm

Thanks, I'll see if I can figure it out.
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Re: Using the Map Editor

Post by bona » August 29th, 2021, 2:21 am

Hello!

I had to take a break from the editor due to my personal affairs. When I returned, I saw that there were new changes. Of course, I ran into some problems. I have a question about sign editor.

First of all, I would like to thank Arayas for his video about the sign editor. Very clear and explanatory.

My problem is;

I use a different name when saving my newly created board under the user_maps folder. When I do that, def file is not created under user_map. My new board is not save.
But when I name the new board 'test', the def file is created and I can see it. Do I have to name the new board anytime 'test'?

Thank you from now.
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Re: Using the Map Editor

Post by ItzHonzula » August 29th, 2021, 10:26 am

It's simple.

In your mod folder you use for mapping (with that user_map folder), create a separate folder called let's say mod_tre (replace TRE with other three character letter combo to prevent possible conflicts). While saving board, do it like this:

Save As > choose mod_tre directory > call the board let's say {tur_tekirdag_v1} and click Save. Save the boards.mod_tre.sii into the same directory (done automatically). Then in sign editor, click Back and choose the appropriate board to edit or put the appropriate board into one template in case it's a multiple board template. Then in the Edit Template mode, do again Save As > choose mod_tre directory > call the entire template let's say {tur_abcde} and click Save, then save the SII again. DONE!
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