Using the Map Editor
Re: Using the Map Editor
Bengan has some time for personal life, so....
Leave it as it is, its just a projection issue on map view, not a defective mapping.
Leave it as it is, its just a projection issue on map view, not a defective mapping.
Re: Using the Map Editor
OK. Thanks...
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Re: Using the Map Editor
Hi the last recent issue is temporarily solved.Another question I want to ask here is how can I make the potholes on road in the editor?Anyone has an answer for this plz?
Re: Using the Map Editor
If you talk about damaged roads...SCS doesnt have them, they live in an ideal world. Those are usualy made by third party mods.
- ItzHonzula
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Re: Using the Map Editor
You can create bumpy roads with terrain or bezier patch under road items. then you move the vertices above using vertex tool (V). You can hide them and just keep the collisions with invis terrain and some road overlay curve models/patch models.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Using the Map Editor
How do I go about placing a custom cargo pickup/delivery locations? I have seen this on several maps but unsure of the procedure.
For example you can choose where to place a ferry connection icon. If I wanted to pickup cargo in the middle of a field, how would I do that?
Might be biting off more than I can chew here.
For example you can choose where to place a ferry connection icon. If I wanted to pickup cargo in the middle of a field, how would I do that?
Might be biting off more than I can chew here.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
- ItzHonzula
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- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Using the Map Editor
you can use invisible roads and Custom Company mod by Kirrou. https://forum.scssoft.com/viewtopic.php?f=176&t=267781
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
Re: Using the Map Editor
Thanks, I'll see if I can figure it out.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
Re: Using the Map Editor
Hello!
I had to take a break from the editor due to my personal affairs. When I returned, I saw that there were new changes. Of course, I ran into some problems. I have a question about sign editor.
First of all, I would like to thank Arayas for his video about the sign editor. Very clear and explanatory.
My problem is;
I use a different name when saving my newly created board under the user_maps folder. When I do that, def file is not created under user_map. My new board is not save.
But when I name the new board 'test', the def file is created and I can see it. Do I have to name the new board anytime 'test'?
Thank you from now.
I had to take a break from the editor due to my personal affairs. When I returned, I saw that there were new changes. Of course, I ran into some problems. I have a question about sign editor.
First of all, I would like to thank Arayas for his video about the sign editor. Very clear and explanatory.
My problem is;
I use a different name when saving my newly created board under the user_maps folder. When I do that, def file is not created under user_map. My new board is not save.
But when I name the new board 'test', the def file is created and I can see it. Do I have to name the new board anytime 'test'?
Thank you from now.
- ItzHonzula
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- Posts: 446
- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Using the Map Editor
It's simple.
In your mod folder you use for mapping (with that user_map folder), create a separate folder called let's say mod_tre (replace TRE with other three character letter combo to prevent possible conflicts). While saving board, do it like this:
Save As > choose mod_tre directory > call the board let's say {tur_tekirdag_v1} and click Save. Save the boards.mod_tre.sii into the same directory (done automatically). Then in sign editor, click Back and choose the appropriate board to edit or put the appropriate board into one template in case it's a multiple board template. Then in the Edit Template mode, do again Save As > choose mod_tre directory > call the entire template let's say {tur_abcde} and click Save, then save the SII again. DONE!
In your mod folder you use for mapping (with that user_map folder), create a separate folder called let's say mod_tre (replace TRE with other three character letter combo to prevent possible conflicts). While saving board, do it like this:
Save As > choose mod_tre directory > call the board let's say {tur_tekirdag_v1} and click Save. Save the boards.mod_tre.sii into the same directory (done automatically). Then in sign editor, click Back and choose the appropriate board to edit or put the appropriate board into one template in case it's a multiple board template. Then in the Edit Template mode, do again Save As > choose mod_tre directory > call the entire template let's say {tur_abcde} and click Save, then save the SII again. DONE!
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3