Using the Map Editor

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FunTrucker_18
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Re: Using the Map Editor

Post by FunTrucker_18 » March 9th, 2019, 8:37 am

A, tell me, will my RC work with 2.1 and YKSRSK 1.6? I used the previous versions of them to make it...
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Arayas
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Re: Using the Map Editor

Post by Arayas » March 9th, 2019, 11:13 am

Yes, in that area nothing changed, go do it :D
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Re: Using the Map Editor

Post by Bozo » March 9th, 2019, 4:43 pm

How to add a train to the map to be visible during the game? What do you need to do in files? I did not see it in your tutorials Mr. Arayas
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Arayas
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Re: Using the Map Editor

Post by Arayas » March 9th, 2019, 5:54 pm

You have 2 ways. Either you place instead of a road a rail (active one with green traffic arrows) and let the game spawn the train like any other vehicle or
place an incative rail (with faded green arrows) and use a train mover to spawn a train. If it's long route enough the mover will make even the train barriers to react .
Good ideea for a future episode anyway.
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Re: Using the Map Editor

Post by FunTrucker_18 » March 9th, 2019, 9:34 pm

A, which option removes the walls? I can't see them in editor :?
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Re: Using the Map Editor

Post by Arayas » March 9th, 2019, 9:50 pm

Press D and click on the red node. Those walls are like regular fences
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Re: Using the Map Editor

Post by FunTrucker_18 » March 9th, 2019, 10:06 pm

Somehow I can't see them... Strange :geek:
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Re: Using the Map Editor

Post by Dawid2849 » March 9th, 2019, 10:09 pm

You need to search content browser, find dead end (there are two of them try both), click find references, search you barier copy uid of that barier and type "g_delete_uid (your UID)".
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Re: Using the Map Editor

Post by Arayas » March 9th, 2019, 10:21 pm

No Dawid, too complicated. The DEAD END's are there, go with camera to the normal driving level.
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Re: Using the Map Editor

Post by FunTrucker_18 » March 9th, 2019, 10:54 pm

I think I got it done with Dawids idea, deleted all dead ends in the vicinity
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