Using the Map Editor
- FunTrucker_18
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Re: Using the Map Editor
A, tell me, will my RC work with 2.1 and YKSRSK 1.6? I used the previous versions of them to make it...
Re: Using the Map Editor
Yes, in that area nothing changed, go do it :D
Re: Using the Map Editor
How to add a train to the map to be visible during the game? What do you need to do in files? I did not see it in your tutorials Mr. Arayas
Punk's Not Dead
Re: Using the Map Editor
You have 2 ways. Either you place instead of a road a rail (active one with green traffic arrows) and let the game spawn the train like any other vehicle or
place an incative rail (with faded green arrows) and use a train mover to spawn a train. If it's long route enough the mover will make even the train barriers to react .
Good ideea for a future episode anyway.
place an incative rail (with faded green arrows) and use a train mover to spawn a train. If it's long route enough the mover will make even the train barriers to react .
Good ideea for a future episode anyway.
- FunTrucker_18
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Re: Using the Map Editor
A, which option removes the walls? I can't see them in editor :?
Re: Using the Map Editor
Press D and click on the red node. Those walls are like regular fences
- FunTrucker_18
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Re: Using the Map Editor
Somehow I can't see them... Strange :geek:
Re: Using the Map Editor
You need to search content browser, find dead end (there are two of them try both), click find references, search you barier copy uid of that barier and type "g_delete_uid (your UID)".
Re: Using the Map Editor
No Dawid, too complicated. The DEAD END's are there, go with camera to the normal driving level.
- FunTrucker_18
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Re: Using the Map Editor
I think I got it done with Dawids idea, deleted all dead ends in the vicinity