Using the Map Editor
Re: Using the Map Editor
Press F8 to rebuild it. Do you get to a state where you can hover over icons at the top and see the tooltips or does it close after a short period of time?
I remember reading somewhere you had to update to the next version os 1.36, rebuild to 1.37, rebuild to 1.38 etc but I'm not 100% sure and that was years back.
I remember reading somewhere you had to update to the next version os 1.36, rebuild to 1.37, rebuild to 1.38 etc but I'm not 100% sure and that was years back.
PC: 5600X/16GB Crucial Ballistix 3600Mhz/Gigabyte RTX 3080
- ItzHonzula
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- Joined: October 22nd, 2020, 8:46 pm
- Location: Reichenberg, Czech Republic
Re: Using the Map Editor
Generally it's recommended to recompute the map after every major update.
EuRoadNet and Projekt Česko developer.
silly nonbinary existence :3
silly nonbinary existence :3
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- Location: Shenzhen, China
Re: Using the Map Editor
I have changed the buffer page size from 10 to 20 in config.fig,but happens the same
Above is the text file.See what happen
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- Posts: 29
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Re: Using the Map Editor
Arayas,now i need to clarify that nowadays in map editor when developing,i did not encounter this error,but before i encounter.
For now,when i drive through a motorway in the game(the same position),that means when i play on my own map,the game crashes and the game.log file appears with that error of arrays outside boundaries.I always use vertex tool to beautify the terraining problems and sometimes a sector/grid on terrain may be too long.
Did you mean that error existed is related to how i develop the map using editor?
For now,when i drive through a motorway in the game(the same position),that means when i play on my own map,the game crashes and the game.log file appears with that error of arrays outside boundaries.I always use vertex tool to beautify the terraining problems and sometimes a sector/grid on terrain may be too long.
Did you mean that error existed is related to how i develop the map using editor?
Re: Using the Map Editor
as i have seen, you use an old profile used also with other maps?
Testing maps starts with a new profile.
Testing maps starts with a new profile.
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- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
Yes old profiles
Only both europe maps those 6 DLCS excluding Iberia and my own created map Malaysia
No that doesn't work
When I start with quick job right there,the game log also still appears the same last line
Only both europe maps those 6 DLCS excluding Iberia and my own created map Malaysia
No that doesn't work
When I start with quick job right there,the game log also still appears the same last line
Re: Using the Map Editor
Make a new profile for testing. You have a lot of errors regarding old saves.
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- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
Unfortunately,testing with a new profile still does not work.That error appears the same
Below is the text file from brand new profile But i dont know how to change the text or material regarding license plates issue
Below is the text file from brand new profile But i dont know how to change the text or material regarding license plates issue
Re: Using the Map Editor
your crash is generated by this old rule
traffic_rule.motorway
from /def/world/sign.indonesia.sii
find this rule in that file and delete them (if you have 1 or more than 1)
second...converting prefabs...always have in the starting shortcut of your editor a line for conversion. this is my shortcut target
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit roexfull -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000
when the game is changing version i take from d:\convert my updated prefabs, replacing old ones. Works for any material who needs conversion.
sort this out
00:00:10.577 : <ERROR> [unit] File '<C:/Users/PC/Documents/Euro Truck Simulator 2/mod/def.zip | >/def/company/exomar.sii', line 2:
00:00:10.577 : <ERROR> Included at '<C:/Users/PC/Documents/Euro Truck Simulator 2/mod/def.zip | >/def/company.my.sii', line 11:
00:00:10.577 : <ERROR> [unit] The unit name 'company.permanent.exomar' is already taken by an existing unit (of type 'company_permanent').
Can not open '/font/license_plate/malaysia.font'
the game is telling you it does not find the file malaysia.font
traffic_rule.motorway
from /def/world/sign.indonesia.sii
find this rule in that file and delete them (if you have 1 or more than 1)
second...converting prefabs...always have in the starting shortcut of your editor a line for conversion. this is my shortcut target
"C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit roexfull -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000
when the game is changing version i take from d:\convert my updated prefabs, replacing old ones. Works for any material who needs conversion.
sort this out
00:00:10.577 : <ERROR> [unit] File '<C:/Users/PC/Documents/Euro Truck Simulator 2/mod/def.zip | >/def/company/exomar.sii', line 2:
00:00:10.577 : <ERROR> Included at '<C:/Users/PC/Documents/Euro Truck Simulator 2/mod/def.zip | >/def/company.my.sii', line 11:
00:00:10.577 : <ERROR> [unit] The unit name 'company.permanent.exomar' is already taken by an existing unit (of type 'company_permanent').
Can not open '/font/license_plate/malaysia.font'
the game is telling you it does not find the file malaysia.font