Using the Map Editor

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MyGodness
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Re: Using the Map Editor

Post by MyGodness » July 6th, 2022, 8:41 pm

Arayas wrote:
July 5th, 2022, 12:00 pm
My friend i dont use those so i am useless on this subject. I can live fine with my manual mileage signs.
No problem, I finally found the solution. Thanks anyway!
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 17th, 2022, 11:14 pm

Good morning.
A new small problem. I saw on the editor.log some errors that I can not fix,
the "g_delete_uid xxxx" function does not work...
These are grey dots that are outside my map (probably errors on my part...!!)
I don’t know what that is, and I can’t seem to get rid of them...
Thank you for your ideas on how to clean this up.

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Arayas
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Re: Using the Map Editor

Post by Arayas » August 31st, 2022, 9:00 pm

bartofer wrote:
August 17th, 2022, 11:14 pm
Good morning.
A new small problem. I saw on the editor.log some errors that I can not fix,
the "g_delete_uid xxxx" function does not work...
These are grey dots that are outside my map (probably errors on my part...!!)
I don’t know what that is, and I can’t seem to get rid of them...
Thank you for your ideas on how to clean this up.
you have this problems too often, maybe is time to clean your materials.
sk1234 wrote:
August 31st, 2022, 8:11 pm
Hello. I want to make a plug -in map but can you help me. Do you have a tutorial in this aspect of the plug -in map? Thank you
did you looked at first post?
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bartofer
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Re: Using the Map Editor

Post by bartofer » August 31st, 2022, 9:58 pm

Arayas wrote :
you have this problems too often, maybe is time to clean your materials.
I recomputed my map, and run all the editor verification tests (all validate and recompute);
What else can I do?
because the codes displayed do not correspond to anything I have or use ... !
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Arayas
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Re: Using the Map Editor

Post by Arayas » August 31st, 2022, 10:09 pm

i dont have a solution for you, i had those skeletons even with SCS roads. May be a game problem, a reinstall, some visual basic files broken.
may check the "bugs.txt"file, if those are listed in that file, delete them and maybe are gone.
my point was if you have a certain material making this, its better to remove it from your colection.
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sk1234
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Combination map

Post by sk1234 » September 1st, 2022, 6:14 am

What should I do if I want to make a plug-in map
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bartofer
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Re: Using the Map Editor

Post by bartofer » September 1st, 2022, 10:31 am

Arayas wrote :
may check the "bugs.txt"file, if those are listed in that file, delete them and maybe are gone.
Following your previous advice, I already checked, the file "bugs" is empty, completely empty....
I re-installed the complete set, deleting before the "editor" folder in "Documents/ETS2",
to make a new one...

Well, it bothers me, but since it doesn’t interfere with the proper functioning of the map....

Thanks for tour help....
MacJans
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Re: Using the Map Editor

Post by MacJans » September 2nd, 2022, 7:58 pm

how do you make sign images so i can make us 219
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ItzHonzula
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Re: Using the Map Editor

Post by ItzHonzula » October 21st, 2022, 5:57 pm

hey guys, can someone try to tell me what seems to be wrong in the file? from all my checks, everything should be okay.

00:00:40.548 : <ERROR> [unit] File '<D:/spiele/Euro Truck Simulator 2/mod/zzzProjektCesko2_1defmap.scs | >/def/ferry/dvoriste.sui', line 2:
00:00:40.550 : <ERROR> Included at '<D:/spiele/Euro Truck Simulator 2/mod/zzzProjektCesko2_1defmap.scs | >/def/ferry.pcz.sii', line 10:
00:00:40.552 : <ERROR> Expecting end of file, found 'f'
00:00:40.564 : <ERROR> Unable to find unit: ferry.dvoriste
00:00:40.565 : <ERROR> Cannot find source ferry data: dvoriste

file: https://cdn.discordapp.com/attachments/ ... oriste.sui
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Arayas
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Re: Using the Map Editor

Post by Arayas » October 21st, 2022, 6:29 pm

Not seeing nothing wrong there... :scratch_one-s_head:

you are still on 1.45 or beta 1.46?
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