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scs extractor http://download.eurotrucksimulator2.com ... ractor.zip
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Command line for starting the editor:
for a Steam shortcut: "C:\Program Files (x86)\Steam\steam.exe" -applaunch 227300 -edit europe -force_mods -64bit -unlimitedlog -conversion_dump_path d:\convert -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000
for a eurotrucks.exe "C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64\eurotrucks2.exe" -edit europe -force_mods
in Yellow is the target of the applications in my case. For you it may be different so add to your shortcut just the lines after " with a SPACE between the last " and first -.
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1.38 UPGRADE - new mapping system or converting your map.
-for new maps (beginers) instead of creating the BASE folder, create a folder named BASE_MAP
-for existing maps: create a BASE_MAP folder next to the old BASE folder (dont delete that, keep it us back-up), open the map in editor, REBUILD MAP, save, your map will be in the new base_map folder.
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replace.sii https://sharemods.com/sk3iz57xh7al/replace.zip.html
available commands for replace.sii (xx-old one, yy-new one)
Code: Select all
vegetation[]: "xx|yy"
ter_material[]: "xx|yy" - terrain materials
road_material[]: "xx|yy" - road materials
sidewalk_material[]: "xx|yy" - sidewalk materials
bld_scheme[]: "xx|yy" - building schemes
model[]: "xx|yy" - models
vegetation[]: "xx|yy" - vegetations
road_look []: "xx|yy" - road looks
ter_profile[]: "xx|yy" - terrain profiles
railing[]: "xx|yy" - railings on roads
sign[]: "xx|yy" - lamps/bollars along the road
Converting WALKERS
download this https://sharemods.com/k7jg4x3y5wft/walker2.zip.html
unzip, place into an archive NEXT to the def folder or map folder (not into it, NEXT to it)
start the editor adding the following line to the ones you already have in your ETS editor shortcut -conversion_walker_path /walker2.txt
start the editor, save, close. Walkers converted!
Remove the file and the command afterwards.
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MAP EDITOR TUTORIALS
############OLD WAY--------------->>>>>>>>>>>>>see episode zero from top
I hope the sound it's ok now. If it's bad quality give it 15-20 minutes to fully load on youtube in better quality.
using shoulders and roads with different offset, short video
making a cloned model