Using the Map Editor
Re: Using the Map Editor
Thank you...
Re: Using the Map Editor
Hello
I want to "add" a second part 1/1 to my 1/1 scale card, but externally, as a dlc, or .scs, or ??
In fact, a friend starts mapping, and we want to be able to add his map to mine, as we do on ETS2 with the mods.
We tried with my map in profile, then his map in mod... and it crashes... the internal links and the .sii are correct, but we can't figure out how to handle this montage...
Does anyone have an idea or a solution?
Thanks in advance
I want to "add" a second part 1/1 to my 1/1 scale card, but externally, as a dlc, or .scs, or ??
In fact, a friend starts mapping, and we want to be able to add his map to mine, as we do on ETS2 with the mods.
We tried with my map in profile, then his map in mod... and it crashes... the internal links and the .sii are correct, but we can't figure out how to handle this montage...
Does anyone have an idea or a solution?
Thanks in advance
Re: Using the Map Editor
simple, the add-on must be unique in names and definitions. the game log will tell you why it crashes.
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- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
Hello,I can't test my own map with the promods combination.So can anyone simply tell me the steps of it with elaboration?
Re: Using the Map Editor
load your map and Promods, let it crash and post your game log. You probably have a conflict.
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- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
Test with a brand new profile as you stated before
Re: Using the Map Editor
you have 2 problems:
1.everytime FLD releases a new pack he's removing definitions for some old prefabs (an idiotic ideea). Hence, your old prefab placed on the map are missing definition now. When you update a FLD pack you really need just to take new definitions from his new file and manually add them to the old definitions. Updating by replacing the entire file (in your case prefab.fld.sii) you will have this kind of surprises.
2.you have the same problem with FLD prefabs in Promods presence as Maghreb map...conflict. Because their 129fld prefab is not the same as the original 129fld prefab resulting in this error:
<ERROR> Mismatch of prefab nodes for prefab: 129fld (uid: 0x3DA8F2659900001)
go to their forum and see if they kindly fix the problem (saving their edited prefabs under THEIR name, not original FLD).
You can give them a list to work with:
1.everytime FLD releases a new pack he's removing definitions for some old prefabs (an idiotic ideea). Hence, your old prefab placed on the map are missing definition now. When you update a FLD pack you really need just to take new definitions from his new file and manually add them to the old definitions. Updating by replacing the entire file (in your case prefab.fld.sii) you will have this kind of surprises.
2.you have the same problem with FLD prefabs in Promods presence as Maghreb map...conflict. Because their 129fld prefab is not the same as the original 129fld prefab resulting in this error:
<ERROR> Mismatch of prefab nodes for prefab: 129fld (uid: 0x3DA8F2659900001)
go to their forum and see if they kindly fix the problem (saving their edited prefabs under THEIR name, not original FLD).
You can give them a list to work with:
Code: Select all
00:02:28.769 : <ERROR> Mismatch of prefab nodes for prefab: 129fld (uid: 0x3DA90CAB4300001)
00:02:28.769 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x3DA90DAFF000001)
00:02:28.770 : <ERROR> Mismatch of prefab nodes for prefab: 129fld (uid: 0x3DA93D757B00001)
00:02:28.770 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x3DA93E821A00001)
00:02:28.770 : <ERROR> Mismatch of prefab nodes for prefab: 129fld (uid: 0x45103FBBE900001)
00:02:28.770 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x4510420D3C00001)
00:02:28.772 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x559CF8DA7800001)
00:02:28.772 : <ERROR> Mismatch of prefab nodes for prefab: 132fld (uid: 0x559D15DFD800001)
00:02:28.772 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x5BDF783F0D00001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 135fld (uid: 0x5FFFB1E27B00001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 132fld (uid: 0x5FFFBC81AA00001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 132fld (uid: 0x60F943ED4200001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 419fld (uid: 0x61B9A6B1DB60001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 419fld (uid: 0x61B9B4EB1E60001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 419fld (uid: 0x634B2D4A7440001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 419fld (uid: 0x634B30357F40001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 132fld (uid: 0x6386903A1F40001)
00:02:28.773 : <ERROR> Mismatch of prefab nodes for prefab: 135fld (uid: 0x638690A4E640001)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 600fld (uid: 0x6A7D7F651D00001)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 595fld (uid: 0x6AC064CCA400000)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 602fld (uid: 0x6AC065932C00000)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 596fld (uid: 0x6AC11FA8F700001)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 601fld (uid: 0x6AC121B83200001)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 600fld (uid: 0x6F0DFBC23900000)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 600fld (uid: 0x6F0DFEC57400000)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 129fld (uid: 0x6F1DA6C85700002)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x6F1DA6C9DC00000)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 600fld (uid: 0x6F504E654C00000)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x725C8C882900001)
00:02:28.774 : <ERROR> Mismatch of prefab nodes for prefab: 131fld (uid: 0x725CB7C0E700000)
00:02:28.781 : <ERROR> Mismatch of prefab nodes for prefab: 135fld (uid: 0x2F30EA9028400001)
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- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
Hard work it really is
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- Posts: 29
- Joined: April 25th, 2020, 1:37 pm
- Location: Shenzhen, China
Re: Using the Map Editor
Which forum are you referring to?Can you please give me the link for easier access?