Using the Map Editor

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ItzHonzula
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Re: Using the Map Editor

Post by ItzHonzula » June 10th, 2021, 11:49 am

use ETS2 prefabs by FLD, they contain also a UK prefabs wuth left hand trajectories.
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Re: Using the Map Editor

Post by whatever » June 18th, 2021, 11:37 pm

So just a quick update: Gave the editor with the new 1.41 version a go. The standard 'europe' module seems to load flawlessly and I had no problems there. You might have to start the game first to create the proper values in the config files etc.

Then tried to load promod's europe module, however, that results in an error in the kernelbase.dll for me at this point. Seems as if some of their models had some issues. Not sure what exactly changed in terms of models with the 1.40/1.41 update, and since I am not using any personally created assets (apart from signs) I can't really be bothered to go and figure that out at this moment.
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Re: Using the Map Editor

Post by Arayas » June 19th, 2021, 1:23 am

if that's true....well, slowly ETS will go to NO-MODDING status, and luckly for SCS, it will be the end of it. I just hope you are wrong, i have seen this in old FIFA, is like i see this movie again.
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Re: Using the Map Editor

Post by whatever » June 20th, 2021, 3:12 am

Well here you go - the final lines of my editor.log - from what I can see several models fail to load in the new version and at least one of them causes an exception. I don't know what promods did with them or what causes these errors - but yeah that's a new behaviour.

00:00:16.590 : <ERROR> [model] Model descriptor '/model/vegetation/grass/sc_grass_green1.pmd' is malformed.
00:00:16.590 : <ERROR> [model] Model geometry '/model/vegetation/grass/sc_grass_green1.pmg' is malformed.
00:00:16.590 : <ERROR> [model] Model descriptor '/model/vegetation/grass/sc_grass_green2.pmd' is malformed.
00:00:16.590 : <ERROR> [model] Model geometry '/model/vegetation/grass/sc_grass_green2.pmg' is malformed.
00:00:16.590 : <ERROR> [fs] Failed to open file '/model/vegetation/grass/sc_grass_green3.pmd' in the read_only mode.
00:00:16.602 : <ERROR> [resource_task] Can not open '/model/vegetation/grass/sc_grass_green3.pmd'
00:00:16.602 : <ERROR> [fs] Failed to open file '/model/vegetation/grass/sc_grass_green1.pmd' in the read_only mode.
00:00:16.602 : <ERROR> [ld] Failed to open '/model/vegetation/grass/sc_grass_green1.pmd'.
00:00:16.633 : <ERROR> [fs] Failed to open file '/model/vegetation/grass/sc_grass_green3.pmg' in the read_only mode.
00:00:16.633 : <ERROR> [resource_task] Can not open '/model/vegetation/grass/sc_grass_green3.pmg'
00:00:16.678 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_trunk_windows_bin_steam_x64\build\prism\src\models\model\model_template.cpp(628): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/model/vegetation/grass/sc_grass_green1.pmg'.
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Re: Using the Map Editor

Post by ItzHonzula » June 20th, 2021, 9:00 am

Post here the ENTIRE file.
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Re: Using the Map Editor

Post by whatever » June 23rd, 2021, 10:57 pm

So I was a bit bored and fiddled around with the editor in 1.41 a little more. It seems as if the error is influenced by the graphics settings. On low and medium graphic settings, the editor is working fine, even with promods loaded, while high and ultra are causing crashes as described above.
Loading the base module only works fine on ultra as well. As high is the level of detail at which the detail vegetation is loaded into the game itself, I am suspecting that there have been some changes/modifications to those assets or the way they're loaded in the game.

Maybe that helps somebody who's having similar problems...
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Re: Using the Map Editor

Post by 09_KZ » June 25th, 2021, 6:47 am

in my opinion this error is issued by a too much stretched bizer patch
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Re: Using the Map Editor

Post by Sergey061 » June 25th, 2021, 9:57 pm

whatever wrote:
June 20th, 2021, 3:12 am
Well here you go - the final lines of my editor.log - from what I can see several models fail to load in the new version and at least one of them causes an exception. I don't know what promods did with them or what causes these errors - but yeah that's a new behaviour.

00:00:16.590 : <ERROR> [model] Model descriptor '/model/vegetation/grass/sc_grass_green1.pmd' is malformed.
00:00:16.590 : <ERROR> [model] Model geometry '/model/vegetation/grass/sc_grass_green1.pmg' is malformed.
00:00:16.590 : <ERROR> [model] Model descriptor '/model/vegetation/grass/sc_grass_green2.pmd' is malformed.
00:00:16.590 : <ERROR> [model] Model geometry '/model/vegetation/grass/sc_grass_green2.pmg' is malformed.
00:00:16.590 : <ERROR> [fs] Failed to open file '/model/vegetation/grass/sc_grass_green3.pmd' in the read_only mode.
00:00:16.602 : <ERROR> [resource_task] Can not open '/model/vegetation/grass/sc_grass_green3.pmd'
00:00:16.602 : <ERROR> [fs] Failed to open file '/model/vegetation/grass/sc_grass_green1.pmd' in the read_only mode.
00:00:16.602 : <ERROR> [ld] Failed to open '/model/vegetation/grass/sc_grass_green1.pmd'.
00:00:16.633 : <ERROR> [fs] Failed to open file '/model/vegetation/grass/sc_grass_green3.pmg' in the read_only mode.
00:00:16.633 : <ERROR> [resource_task] Can not open '/model/vegetation/grass/sc_grass_green3.pmg'
00:00:16.678 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ets2_trunk_windows_bin_steam_x64\build\prism\src\models\model\model_template.cpp(628): ?cache_data_handler@model_template_u@prism@@UEAAXXZ: Failed to load model descriptor (.pmd) or model geometry (.pmg) for '/model/vegetation/grass/sc_grass_green1.pmg'.
In pratch 1.40, along the path indicated in the error, the developers (Czechs) had the indicated vegetation files. In 1.41 they were removed from the game base. Obviously, these particular vegetation models (grasses, shrubs, and so on) were used in the roads of the promodes.
In RusMap, at 1.41, I faced the same problem. As a result, I had to take the missing files from the database of the previous patch and add them to the rusmap archives. This is a temporary measure, because before the release, I hope (if I have time) to replace it with actual ones ...

В пратче 1.40, по пути, указанному в ошибке, у разработчиков (чехов) находились указанные файлы вегетации. В 1.41 они удалены из базы игры. Очевидно у промодс в дорогах были использованы именно эти модели вегетации (травы, кустарников и так далее).
В РусМап, на 1.41, я столкнулся с такой же проблемой. Как итог, пришлось взять недостающие файлы из базы предыдущего патча и добавить их в архивы русмап. Мера временная, поскольку до релиза я надеюсь (если успею) заменить это на актуальные...
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Re: Using the Map Editor

Post by Sergey061 » June 25th, 2021, 10:06 pm

For verification, I checked the registrations in Promods_2.55 and made sure that I was correct))) The file 'detail_vegetation_def.promods.sii' contains pointers to these files. Well, since the registration contains an indication of the default base on patch 1.40, this did not cause any problems. But, given the removal of vegetation details in 1.41 from the game base, when trying to find the necessary files, the game, of course, does not find them and a crash follows.

Для проверки проверил прописки в Промодс_2.55 и убедился в собственной правоте))) В файле "detail_vegetation_def.promods.sii" находятся указатели именно на эти файлы. Ну а поскольку прописка содержит указание на дефолтную базу в на патче 1.40 это не вызывало ни каких проблем. Но, учитывая удаление деталей вегетации в 1.41 из базы игры, при попытках найти нужные файлы игра их разумеется не находит и следует вылет.
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Re: Using the Map Editor

Post by BenganJ » June 25th, 2021, 10:15 pm

@Sergey061

Good to know, thank you for the information!

Полезно знать, спасибо за информацию!
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