Map Editor Background

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MyGodness
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Joined: February 1st, 2020, 2:25 pm

Map Editor Background

Post by MyGodness » February 14th, 2020, 5:30 pm

Hello everyone,

A few days ago, my editor background disappeared (red "file not found" background now). I didn't change anything into the mod files and the background image I configured is still there. Do you have any idea about what could have made it buggy?

Thanks 😘
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BenganJ
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Re: Map Editor Background

Post by BenganJ » February 14th, 2020, 5:34 pm

@MyGodness

You are the third person I help with this problem! Why can't SCS tell this more publicly!
Are you aware of the fact that the Map Editor is now in a way separated from the game
and should be started in a whole new way. You have to create a shortcut, either pointing to the
game executable OR the Steam applaunch way. Here's an example of a shortcut I use for editing
a map based on europe.mbd:
"C:\Program Files (x86)\Steam\Steam.exe" -applaunch 227300 -edit europe -force_mods -noworkshop -mm_max_resource_size 100 -mm_max_tmp_buffers_size 1000"
The path where the editor should start is the folder where the game executable lives. In this case here:
"C:\Program Files (x86)\Steam\steamapps\common\Euro Truck Simulator 2\bin\win_x64"
Note the -edit europe AND the need for -force_mods,
but as you have a standalone map, I guess you should
just change the -edit europe to -edit <yourmapname>.

I hope this will help you get going again!
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Arayas
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Re: Map Editor Background

Post by Arayas » February 14th, 2020, 6:11 pm

This fix works for me.
Editor of Romania Extended Map
support@roextended.ro
www.roextended.ro
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MyGodness
Posts: 33
Joined: February 1st, 2020, 2:25 pm

Re: Map Editor Background

Post by MyGodness » February 14th, 2020, 6:38 pm

Thanks but yes I am already using the seperate editor since 1.36. I lunch my editor through Steam with the -edit grandutopia parameters ;) Do I really need to add the -force_mods ? What does it make ?

I tried to recreate my .dds file and .tobj file but that doesn't work. I even tried to take a new editor_data.sii from last def to make sure SCS didn't change something in it recently. And moreover, I don't have any error line about that non recognized background on the log.

I am completely lost :lol:
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BenganJ
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Re: Map Editor Background

Post by BenganJ » February 14th, 2020, 6:50 pm

@MyGodness

Yes, you need the -force_mods, it loads ALL mods in mod folder in alphabetical order,
so keep ONLY the needed mods in the mod folder you use when editing! All the resource
options I have in the end will ensure that also BIG Map Editor background images will
load and shown in the ME UI!
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Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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MyGodness
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Re: Map Editor Background

Post by MyGodness » February 15th, 2020, 11:08 am

Thanks, it works. :)
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BenganJ
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Re: Map Editor Background

Post by BenganJ » February 15th, 2020, 11:15 am

@MyGodness

Good to hear! So, off to v1.8 then huh? :D
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Memory: 16GB
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MyGodness
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Re: Map Editor Background

Post by MyGodness » February 15th, 2020, 12:48 pm

I still have a lot to do :roll: :lol:
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Octavian101
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Re: Map Editor Background

Post by Octavian101 » August 1st, 2020, 9:10 pm

Bengan, I was just about to ask why the heck can't I see the map background. I followed the exact tutorial Arayas did and it was not working. Now that I added -force_mods it worked perfectly thank's to you!
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BenganJ
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Re: Map Editor Background

Post by BenganJ » August 1st, 2020, 9:30 pm

@Octavian101

Nice! Work on then! :taunt:
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Processor: Intel Core i7-4790@
Memory: 16GB
Graphics: ASUS GeForce GTX1660Ti
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